Raising Awareness on Archaeology: A Multiplayer Game‐Based  Approach With Mixed Reality.

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Title: Raising Awareness on Archaeology: A Multiplayer Game‐Based  Approach With Mixed Reality.
Authors: Loiseau, Mathieu1,2 Mathieu.Loiseau@liris.cnrs.fr, Lavoué, Élise1,3 Elise.Lavoue@liris.cnrs.fr, Marty, Jean‐Charles1,4 Jean‐Charles.Marty@liris.cnrs.fr, George, Sébastien1,2 Sebastien.George@liris.cnrs.fr
Source: Proceedings of the European Conference on Games Based Learning. 2013, Vol. 2, p336-343. 8p.
Subject Terms: *Educational games, Archaeology, Online information services, Virtual reality, Awareness
Abstract: Our research deals with the development of a new type of game‐based learning environment: (M)MORPG based  on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’  motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the  virtual  environment  and  real  places  (archaeological  sites,  museum).  After  describing  the  challenge  to  a  rich  multidisciplinary  approach  involving  both  computer  scientists  and  archaeologists,  we  present  two  types  of  game:  multiplayer online role‐playing games and mixed reality games. We build on the specificities of these games to make the  design choices described in the paper.  The proposed approach aims at raising awareness among people on the scientific  approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real  sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and  community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’  involvement in the game. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
Description
Abstract:Our research deals with the development of a new type of game‐based learning environment: (M)MORPG based  on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’  motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the  virtual  environment  and  real  places  (archaeological  sites,  museum).  After  describing  the  challenge  to  a  rich  multidisciplinary  approach  involving  both  computer  scientists  and  archaeologists,  we  present  two  types  of  game:  multiplayer online role‐playing games and mixed reality games. We build on the specificities of these games to make the  design choices described in the paper.  The proposed approach aims at raising awareness among people on the scientific  approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real  sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and  community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’  involvement in the game. [ABSTRACT FROM AUTHOR]
ISSN:20490992