APA (7th ed.) Citation

Case, A. (2022). Publisher Correction: Using Computer Game Software in a First-Year Seminar and its Effects on Students' Creative Self-Efficacy, Creative Personal Identity, and Insight Problem Solving Abilities. TechTrends: Linking Research & Practice to Improve Learning, 66(5), 897. https://doi.org/10.1007/s11528-022-00765-2

Chicago Style (17th ed.) Citation

Case, Adam. "Publisher Correction: Using Computer Game Software in a First-Year Seminar and Its Effects on Students' Creative Self-Efficacy, Creative Personal Identity, and Insight Problem Solving Abilities." TechTrends: Linking Research & Practice to Improve Learning 66, no. 5 (2022): 897. https://doi.org/10.1007/s11528-022-00765-2.

MLA (9th ed.) Citation

Case, Adam. "Publisher Correction: Using Computer Game Software in a First-Year Seminar and Its Effects on Students' Creative Self-Efficacy, Creative Personal Identity, and Insight Problem Solving Abilities." TechTrends: Linking Research & Practice to Improve Learning, vol. 66, no. 5, 2022, p. 897, https://doi.org/10.1007/s11528-022-00765-2.

Warning: These citations may not always be 100% accurate.