Digital Gaming and Autism Spectrum Disorder.

Saved in:
Bibliographic Details
Title: Digital Gaming and Autism Spectrum Disorder.
Authors: Chaidi, Irene1 irhaidi@gmail.com, Drigas, Athanasios1,2 dr@iit.demokritos.gr
Source: International Journal of Emerging Technologies in Learning. 2023, Vol. 18 Issue 22, p4-23. 20p.
Subject Terms: *Autism spectrum disorders, *Digital communications, *Educational games, *Special education, *Autism, *Digital learning
Abstract: The use of digital games in the educational process promotes interactivity and de-escalation of tensions, promotes active educational models, and offers new possibilities for communication, collaboration, and learning, giving the possibility of introducing the student with autism in a controlled environment that is predictable and without social stimuli to manage the concerned person's attention and concentration in an activity. This paper aims to present the findings for the use of educational digital games in the field of special education and specifically in the education of people with autism spectrum disorder (ASD). [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
Description
Abstract:The use of digital games in the educational process promotes interactivity and de-escalation of tensions, promotes active educational models, and offers new possibilities for communication, collaboration, and learning, giving the possibility of introducing the student with autism in a controlled environment that is predictable and without social stimuli to manage the concerned person's attention and concentration in an activity. This paper aims to present the findings for the use of educational digital games in the field of special education and specifically in the education of people with autism spectrum disorder (ASD). [ABSTRACT FROM AUTHOR]
ISSN:18630383
DOI:10.3991/ijet.v18i22.34497