Digital Gaming and Autism Spectrum Disorder.
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| Title: | Digital Gaming and Autism Spectrum Disorder. |
|---|---|
| Authors: | Chaidi, Irene1 irhaidi@gmail.com, Drigas, Athanasios1,2 dr@iit.demokritos.gr |
| Source: | International Journal of Emerging Technologies in Learning. 2023, Vol. 18 Issue 22, p4-23. 20p. |
| Subject Terms: | *Autism spectrum disorders, *Digital communications, *Educational games, *Special education, *Autism, *Digital learning |
| Abstract: | The use of digital games in the educational process promotes interactivity and de-escalation of tensions, promotes active educational models, and offers new possibilities for communication, collaboration, and learning, giving the possibility of introducing the student with autism in a controlled environment that is predictable and without social stimuli to manage the concerned person's attention and concentration in an activity. This paper aims to present the findings for the use of educational digital games in the field of special education and specifically in the education of people with autism spectrum disorder (ASD). [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 173641815 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Digital Gaming and Autism Spectrum Disorder. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chaidi%2C+Irene%22">Chaidi, Irene</searchLink><relatesTo>1</relatesTo><i> irhaidi@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Drigas%2C+Athanasios%22">Drigas, Athanasios</searchLink><relatesTo>1,2</relatesTo><i> dr@iit.demokritos.gr</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Emerging+Technologies+in+Learning%22">International Journal of Emerging Technologies in Learning</searchLink>. 2023, Vol. 18 Issue 22, p4-23. 20p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Autism+spectrum+disorders%22">Autism spectrum disorders</searchLink><br />*<searchLink fieldCode="DE" term="%22Digital+communications%22">Digital communications</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Special+education%22">Special education</searchLink><br />*<searchLink fieldCode="DE" term="%22Autism%22">Autism</searchLink><br />*<searchLink fieldCode="DE" term="%22Digital+learning%22">Digital learning</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The use of digital games in the educational process promotes interactivity and de-escalation of tensions, promotes active educational models, and offers new possibilities for communication, collaboration, and learning, giving the possibility of introducing the student with autism in a controlled environment that is predictable and without social stimuli to manage the concerned person's attention and concentration in an activity. This paper aims to present the findings for the use of educational digital games in the field of special education and specifically in the education of people with autism spectrum disorder (ASD). [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=173641815 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.3991/ijet.v18i22.34497 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 4 Subjects: – SubjectFull: Autism spectrum disorders Type: general – SubjectFull: Digital communications Type: general – SubjectFull: Educational games Type: general – SubjectFull: Special education Type: general – SubjectFull: Autism Type: general – SubjectFull: Digital learning Type: general Titles: – TitleFull: Digital Gaming and Autism Spectrum Disorder. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chaidi, Irene – PersonEntity: Name: NameFull: Drigas, Athanasios IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 11 Text: 2023 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 18630383 Numbering: – Type: volume Value: 18 – Type: issue Value: 22 Titles: – TitleFull: International Journal of Emerging Technologies in Learning Type: main |
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