Enhancing Cognitive Skills: The Impact of logic games on Memory and Self-Efficacy in Adults.

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Bibliographic Details
Title: Enhancing Cognitive Skills: The Impact of logic games on Memory and Self-Efficacy in Adults.
Authors: Doktorová, Dominika1 dominika.doktorova@ucm.sk, Šolcová, Jana2 jana.solcova@umb.sk, Tokovská, Miroslava3 Miroslava.Tokovska@kristiania.no
Source: International Journal of Instruction. Apr2026, Vol. 19 Issue 2, p427-442. 16p.
Subject Terms: *Cognitive ability, *Play-based learning, *Memory, *Adults, *Cognitive development, Long-term memory, Self-efficacy, Strategy games
Abstract: This study examined the cognitive benefits of regular logical game play by comparing long-term memory performance and self-efficacy levels between experienced players who regularly play logic games and the general population. The research employed a quantitative approach with N = 60 participants, equally divided into a regular playing group (N = 30), who regularly play logic games and a general population comparison group (N = 30). Data collection involved both a production experiment to assess long-term memory capabilities and standardized self-efficacy measurement using the General Self-Efficacy Scale (GSES). Statistical analysis revealed a significant difference (p = 0.000) favoring the logic game players in terms of long-term memory performance, while no significant differences emerged between groups regarding self-efficacy levels. These findings suggest that incorporating logic games into educational frameworks as play-based learning, or utilizing it as a preventive intervention against cognitive impairment in adults, offers measurable cognitive benefits and supports healthy aging initiatives. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
Description
Abstract:This study examined the cognitive benefits of regular logical game play by comparing long-term memory performance and self-efficacy levels between experienced players who regularly play logic games and the general population. The research employed a quantitative approach with N = 60 participants, equally divided into a regular playing group (N = 30), who regularly play logic games and a general population comparison group (N = 30). Data collection involved both a production experiment to assess long-term memory capabilities and standardized self-efficacy measurement using the General Self-Efficacy Scale (GSES). Statistical analysis revealed a significant difference (p = 0.000) favoring the logic game players in terms of long-term memory performance, while no significant differences emerged between groups regarding self-efficacy levels. These findings suggest that incorporating logic games into educational frameworks as play-based learning, or utilizing it as a preventive intervention against cognitive impairment in adults, offers measurable cognitive benefits and supports healthy aging initiatives. [ABSTRACT FROM AUTHOR]
ISSN:1694609X
DOI:10.29333/iji.2026.19223a