Augmented Reality Edu-tourism for Literacy and Numeracy: Analysis of the Learning Behavior Patterns of Elementary Students.
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| Title: | Augmented Reality Edu-tourism for Literacy and Numeracy: Analysis of the Learning Behavior Patterns of Elementary Students. |
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| Authors: | Hendrik, Maulina1 maulina.hendrik@unmuhbabel.ac.id, Putra, Yudi Yunika2 yudi.yunikaputra@unmuhbabel.ac.id, Juniawanc, Fransiskus Panca3 fransiskuspj@ubb.ac.id, Adiliyah4 ayaya6343@gmail.com, Ferdiansyah, Rio5 riobelitung.33@gmail.com |
| Source: | International Electronic Journal of Elementary Education. Mar2026, Vol. 18 Issue 3, p463-476. 14p. |
| Subject Terms: | *Tourism education, *Psychology of students, *Digital learning, *School children, *Collaborative learning, *Literacy, Augmented reality, Numeracy |
| Geographic Terms: | Indonesia |
| Abstract: | This research analyzes the learning behavior patterns of elementary school students in literacy and numeracy through Augmented Reality (AR) edu-tourism. Using a qualitative case study involving 53 fourth-and fifth-grade students in Bangka Belitung, Indonesia, data were gathered through direct observations, semi-structured interviews, and documentation. The results indicate that AR-based edu-tourism consistently fosters high engagement and active exploration across all learning sessions, with younger students demonstrating higher physical expressiveness. Collaborative patterns were particularly prominent, necessitated by shared device ratios which triggered natural peer-scaffolding and joint problem-solving among students. Furthermore, 3D visualizations of local tourism landmarks, such as Tanjung Kalian lighthouse and Jembatan Emas, acted as cognitive scaffolds that reduced extraneous load and facilitated embodied meaning-making by bridging abstract concepts with physical reality. While technical constraints and varying digital proficiencies were identified as challenges, these obstacles inadvertently promoted social constructivist behaviors through collective navigation and peer assistance. This study concludes that AR-based edu-tourism provides a situated learning environment that effectively contextualizes literacy and numeracy learning, offering significant implications for the implementation of the "Merdeka Belajar" curriculum in digital-age primary education [ABSTRACT FROM AUTHOR] |
| Copyright of International Electronic Journal of Elementary Education is the property of International Electronic Journal of Elementary Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 193328613 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Augmented Reality Edu-tourism for Literacy and Numeracy: Analysis of the Learning Behavior Patterns of Elementary Students. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Hendrik%2C+Maulina%22">Hendrik, Maulina</searchLink><relatesTo>1</relatesTo><i> maulina.hendrik@unmuhbabel.ac.id</i><br /><searchLink fieldCode="AR" term="%22Putra%2C+Yudi+Yunika%22">Putra, Yudi Yunika</searchLink><relatesTo>2</relatesTo><i> yudi.yunikaputra@unmuhbabel.ac.id</i><br /><searchLink fieldCode="AR" term="%22Juniawanc%2C+Fransiskus+Panca%22">Juniawanc, Fransiskus Panca</searchLink><relatesTo>3</relatesTo><i> fransiskuspj@ubb.ac.id</i><br /><searchLink fieldCode="AR" term="%22Adiliyah%22">Adiliyah</searchLink><relatesTo>4</relatesTo><i> ayaya6343@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Ferdiansyah%2C+Rio%22">Ferdiansyah, Rio</searchLink><relatesTo>5</relatesTo><i> riobelitung.33@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Electronic+Journal+of+Elementary+Education%22">International Electronic Journal of Elementary Education</searchLink>. Mar2026, Vol. 18 Issue 3, p463-476. 14p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Tourism+education%22">Tourism education</searchLink><br />*<searchLink fieldCode="DE" term="%22Psychology+of+students%22">Psychology of students</searchLink><br />*<searchLink fieldCode="DE" term="%22Digital+learning%22">Digital learning</searchLink><br />*<searchLink fieldCode="DE" term="%22School+children%22">School children</searchLink><br />*<searchLink fieldCode="DE" term="%22Collaborative+learning%22">Collaborative learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Literacy%22">Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Numeracy%22">Numeracy</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This research analyzes the learning behavior patterns of elementary school students in literacy and numeracy through Augmented Reality (AR) edu-tourism. Using a qualitative case study involving 53 fourth-and fifth-grade students in Bangka Belitung, Indonesia, data were gathered through direct observations, semi-structured interviews, and documentation. The results indicate that AR-based edu-tourism consistently fosters high engagement and active exploration across all learning sessions, with younger students demonstrating higher physical expressiveness. Collaborative patterns were particularly prominent, necessitated by shared device ratios which triggered natural peer-scaffolding and joint problem-solving among students. Furthermore, 3D visualizations of local tourism landmarks, such as Tanjung Kalian lighthouse and Jembatan Emas, acted as cognitive scaffolds that reduced extraneous load and facilitated embodied meaning-making by bridging abstract concepts with physical reality. While technical constraints and varying digital proficiencies were identified as challenges, these obstacles inadvertently promoted social constructivist behaviors through collective navigation and peer assistance. This study concludes that AR-based edu-tourism provides a situated learning environment that effectively contextualizes literacy and numeracy learning, offering significant implications for the implementation of the "Merdeka Belajar" curriculum in digital-age primary education [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Electronic Journal of Elementary Education is the property of International Electronic Journal of Elementary Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 463 Subjects: – SubjectFull: Tourism education Type: general – SubjectFull: Psychology of students Type: general – SubjectFull: Digital learning Type: general – SubjectFull: School children Type: general – SubjectFull: Collaborative learning Type: general – SubjectFull: Literacy Type: general – SubjectFull: Augmented reality Type: general – SubjectFull: Numeracy Type: general – SubjectFull: Indonesia Type: general Titles: – TitleFull: Augmented Reality Edu-tourism for Literacy and Numeracy: Analysis of the Learning Behavior Patterns of Elementary Students. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Hendrik, Maulina – PersonEntity: Name: NameFull: Putra, Yudi Yunika – PersonEntity: Name: NameFull: Juniawanc, Fransiskus Panca – PersonEntity: Name: NameFull: Adiliyah – PersonEntity: Name: NameFull: Ferdiansyah, Rio IsPartOfRelationships: – BibEntity: Dates: – D: 15 M: 03 Text: Mar2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 13079298 Numbering: – Type: volume Value: 18 – Type: issue Value: 3 Titles: – TitleFull: International Electronic Journal of Elementary Education Type: main |
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