Students as designers and creators of educational computer games: Who else?

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Bibliographic Details
Title: Students as designers and creators of educational computer games: Who else?
Authors: Prensky, Marc1 (AUTHOR)
Source: British Journal of Educational Technology. Nov2008, Vol. 39 Issue 6, p1004-1019. 16p. 1 Chart.
Subject Terms: *Computer assisted instruction authoring software, *Simulation games in education, *Educational games, *Curriculum planning, *Educational technology, *Classroom environment, *Computers in education, *Educational entertainment, *Student teaching, *Student organizations, Computer software developers, Video games & children
Abstract: In the companion article, Spirit of the Game: Empowering Students as Designers in Schools?, author Cher Ping Lim puts forth strong arguments supporting the creation and use of curricular, educational games in our schools and education. His essay ends with the question ‘Can students build such games?’ This paper responses to this question and provides examples of how students can design and build games within the school curriculum to enhance engagement in the classrooms. Two approaches are suggested: Mini-game-based curriculum and complex game for entire course. [ABSTRACT FROM AUTHOR]
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Abstract:In the companion article, Spirit of the Game: Empowering Students as Designers in Schools?, author Cher Ping Lim puts forth strong arguments supporting the creation and use of curricular, educational games in our schools and education. His essay ends with the question ‘Can students build such games?’ This paper responses to this question and provides examples of how students can design and build games within the school curriculum to enhance engagement in the classrooms. Two approaches are suggested: Mini-game-based curriculum and complex game for entire course. [ABSTRACT FROM AUTHOR]
ISSN:00071013
DOI:10.1111/j.1467-8535.2008.00823_2.x