Bibliographic Details
| Title: |
Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules. |
| Authors: |
Kickmeier-Rust, Michael1 michael.kickmeier@uni-graz.at, Dietrich, Albert1 dietrich.albert@uni-graz.at |
| Source: |
Proceedings of the European Conference on Games Based Learning. 2009, p220-226. 7p. 3 Diagrams. |
| Subject Terms: |
*Educational games, *Video games, *Experiential learning, *Storytelling, Electronic games |
| Abstract: |
Using computer games for educational purposes is a compelling idea that is increasingly adopted by researchers, developers, and educators. Still, digital educational games are at an early stage. A crucial factor that must be increasingly addressed by future research is a personalization of learning and gaming experiences in the rich virtual worlds of computer games. In the present paper we introduce an approach to combine frameworks of psycho-pedagogical adaptation, interactive storytelling, and emergent game design in order to provide the individual learners with tailored learning experiences without corrupting the game's storyline and without requiring massive content production. [ABSTRACT FROM AUTHOR] |
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| Database: |
Education Research Complete |