Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules.
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| Title: | Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules. |
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| Authors: | Kickmeier-Rust, Michael1 michael.kickmeier@uni-graz.at, Dietrich, Albert1 dietrich.albert@uni-graz.at |
| Source: | Proceedings of the European Conference on Games Based Learning. 2009, p220-226. 7p. 3 Diagrams. |
| Subject Terms: | *Educational games, *Video games, *Experiential learning, *Storytelling, Electronic games |
| Abstract: | Using computer games for educational purposes is a compelling idea that is increasingly adopted by researchers, developers, and educators. Still, digital educational games are at an early stage. A crucial factor that must be increasingly addressed by future research is a personalization of learning and gaming experiences in the rich virtual worlds of computer games. In the present paper we introduce an approach to combine frameworks of psycho-pedagogical adaptation, interactive storytelling, and emergent game design in order to provide the individual learners with tailored learning experiences without corrupting the game's storyline and without requiring massive content production. [ABSTRACT FROM AUTHOR] |
| Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 48947157 AccessLevel: 6 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kickmeier-Rust%2C+Michael%22">Kickmeier-Rust, Michael</searchLink><relatesTo>1</relatesTo><i> michael.kickmeier@uni-graz.at</i><br /><searchLink fieldCode="AR" term="%22Dietrich%2C+Albert%22">Dietrich, Albert</searchLink><relatesTo>1</relatesTo><i> dietrich.albert@uni-graz.at</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2009, p220-226. 7p. 3 Diagrams. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br />*<searchLink fieldCode="DE" term="%22Experiential+learning%22">Experiential learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Storytelling%22">Storytelling</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+games%22">Electronic games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Using computer games for educational purposes is a compelling idea that is increasingly adopted by researchers, developers, and educators. Still, digital educational games are at an early stage. A crucial factor that must be increasingly addressed by future research is a personalization of learning and gaming experiences in the rich virtual worlds of computer games. In the present paper we introduce an approach to combine frameworks of psycho-pedagogical adaptation, interactive storytelling, and emergent game design in order to provide the individual learners with tailored learning experiences without corrupting the game's storyline and without requiring massive content production. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=48947157 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 7 StartPage: 220 Subjects: – SubjectFull: Educational games Type: general – SubjectFull: Video games Type: general – SubjectFull: Experiential learning Type: general – SubjectFull: Storytelling Type: general – SubjectFull: Electronic games Type: general Titles: – TitleFull: Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kickmeier-Rust, Michael – PersonEntity: Name: NameFull: Dietrich, Albert IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2009 Type: published Y: 2009 Identifiers: – Type: issn-print Value: 20490992 Titles: – TitleFull: Proceedings of the European Conference on Games Based Learning Type: main |
| ResultId | 1 |