Implementing Technology and Gaming Lessons in a School Library.

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Bibliographic Details
Title: Implementing Technology and Gaming Lessons in a School Library.
Authors: Mashriqi, Khalida1 KMashriqi@schools.nyc.govng
Source: Knowledge Quest. Sep/Oct2011, Vol. 40 Issue 1, p24-28. 5p. 1 Color Photograph, 1 Illustration, 2 Diagrams.
Subject Terms: *Educational technology, *Activity programs in school libraries, *Simulation games in education, *Educational games, *Education, Reinforcement learning
Abstract: The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library.
Database: Education Research Complete
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Abstract:The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library.
ISSN:10949046