Implementing Technology and Gaming Lessons in a School Library.
Saved in:
| Title: | Implementing Technology and Gaming Lessons in a School Library. |
|---|---|
| Authors: | Mashriqi, Khalida1 KMashriqi@schools.nyc.govng |
| Source: | Knowledge Quest. Sep/Oct2011, Vol. 40 Issue 1, p24-28. 5p. 1 Color Photograph, 1 Illustration, 2 Diagrams. |
| Subject Terms: | *Educational technology, *Activity programs in school libraries, *Simulation games in education, *Educational games, *Education, Reinforcement learning |
| Abstract: | The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library. |
| Database: | Education Research Complete |
|
Full text is not displayed to guests.
Login for full access.
|
|
| Abstract: | The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library. |
|---|---|
| ISSN: | 10949046 |