Implementing Technology and Gaming Lessons in a School Library.
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| Title: | Implementing Technology and Gaming Lessons in a School Library. |
|---|---|
| Authors: | Mashriqi, Khalida1 KMashriqi@schools.nyc.govng |
| Source: | Knowledge Quest. Sep/Oct2011, Vol. 40 Issue 1, p24-28. 5p. 1 Color Photograph, 1 Illustration, 2 Diagrams. |
| Subject Terms: | *Educational technology, *Activity programs in school libraries, *Simulation games in education, *Educational games, *Education, Reinforcement learning |
| Abstract: | The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library. |
| Database: | Education Research Complete |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 66835817 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Implementing Technology and Gaming Lessons in a School Library. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Mashriqi%2C+Khalida%22">Mashriqi, Khalida</searchLink><relatesTo>1</relatesTo><i> KMashriqi@schools.nyc.govng</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Knowledge+Quest%22">Knowledge Quest</searchLink>. Sep/Oct2011, Vol. 40 Issue 1, p24-28. 5p. 1 Color Photograph, 1 Illustration, 2 Diagrams. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br />*<searchLink fieldCode="DE" term="%22Activity+programs+in+school+libraries%22">Activity programs in school libraries</searchLink><br />*<searchLink fieldCode="DE" term="%22Simulation+games+in+education%22">Simulation games in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Education%22">Education</searchLink><br /><searchLink fieldCode="DE" term="%22Reinforcement+learning%22">Reinforcement learning</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library. |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=66835817 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 5 StartPage: 24 Subjects: – SubjectFull: Educational technology Type: general – SubjectFull: Activity programs in school libraries Type: general – SubjectFull: Simulation games in education Type: general – SubjectFull: Educational games Type: general – SubjectFull: Education Type: general – SubjectFull: Reinforcement learning Type: general Titles: – TitleFull: Implementing Technology and Gaming Lessons in a School Library. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Mashriqi, Khalida IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: Sep/Oct2011 Type: published Y: 2011 Identifiers: – Type: issn-print Value: 10949046 Numbering: – Type: volume Value: 40 – Type: issue Value: 1 Titles: – TitleFull: Knowledge Quest Type: main |
| ResultId | 1 |