Implementing Technology and Gaming Lessons in a School Library.

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Title: Implementing Technology and Gaming Lessons in a School Library.
Authors: Mashriqi, Khalida1 KMashriqi@schools.nyc.govng
Source: Knowledge Quest. Sep/Oct2011, Vol. 40 Issue 1, p24-28. 5p. 1 Color Photograph, 1 Illustration, 2 Diagrams.
Subject Terms: *Educational technology, *Activity programs in school libraries, *Simulation games in education, *Educational games, *Education, Reinforcement learning
Abstract: The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library.
Database: Education Research Complete
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Header DbId: ehh
DbLabel: Education Research Complete
An: 66835817
AccessLevel: 6
PubType: Periodical
PubTypeId: serialPeriodical
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  Data: Implementing Technology and Gaming Lessons in a School Library.
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  Data: <searchLink fieldCode="AR" term="%22Mashriqi%2C+Khalida%22">Mashriqi, Khalida</searchLink><relatesTo>1</relatesTo><i> KMashriqi@schools.nyc.govng</i>
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  Data: <searchLink fieldCode="JN" term="%22Knowledge+Quest%22">Knowledge Quest</searchLink>. Sep/Oct2011, Vol. 40 Issue 1, p24-28. 5p. 1 Color Photograph, 1 Illustration, 2 Diagrams.
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  Data: *<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br />*<searchLink fieldCode="DE" term="%22Activity+programs+in+school+libraries%22">Activity programs in school libraries</searchLink><br />*<searchLink fieldCode="DE" term="%22Simulation+games+in+education%22">Simulation games in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Education%22">Education</searchLink><br /><searchLink fieldCode="DE" term="%22Reinforcement+learning%22">Reinforcement learning</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: The article examines the significance of technology implementation and gaming lessons in a school library. The author is critical on the role of school librarians who keep up with the constant changes in information and technology. It also presents two kinds of learning the reinforcing and hands-on learning. It concludes that implementing gaming into lessons can support successful learning in the library.
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=66835817
RecordInfo BibRecord:
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      – Code: eng
        Text: English
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        PageCount: 5
        StartPage: 24
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      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Activity programs in school libraries
        Type: general
      – SubjectFull: Simulation games in education
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Education
        Type: general
      – SubjectFull: Reinforcement learning
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      – TitleFull: Implementing Technology and Gaming Lessons in a School Library.
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            – D: 01
              M: 09
              Text: Sep/Oct2011
              Type: published
              Y: 2011
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