WHAT GOES INTO A GAMES?
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| Title: | WHAT GOES INTO A GAMES? |
|---|---|
| Authors: | Mayer, Brian brianmayerOO@gmail.com |
| Source: | Knowledge Quest. Sep/Oct2011, Vol. 40 Issue 1, p30-33. 4p. 5 Color Photographs. |
| Subject Terms: | *Video games, Science fiction, Video game development |
| People: | Wallace, Martin |
| Abstract: | An interview with game designer Martin Wallace is presented. He started to design games in 1990 with themes usually fantasy or science fiction. He comments on the challenges he encountered while designing games such as finding time to work on new ideas while trying to keep on top of his teaching career and helping raise two children. He mentions the collaboration of his upcoming game Ankh-Morpork wherein his friend suggested the theme. |
| Database: | Education Research Complete |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 66835818 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: WHAT GOES INTO A GAMES? – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Mayer%2C+Brian%22">Mayer, Brian</searchLink><i> brianmayerOO@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Knowledge+Quest%22">Knowledge Quest</searchLink>. Sep/Oct2011, Vol. 40 Issue 1, p30-33. 4p. 5 Color Photographs. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Science+fiction%22">Science fiction</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink> – Name: SubjectPerson Label: People Group: Su Data: <searchLink fieldCode="PE" term="%22Wallace%2C+Martin%22">Wallace, Martin</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: An interview with game designer Martin Wallace is presented. He started to design games in 1990 with themes usually fantasy or science fiction. He comments on the challenges he encountered while designing games such as finding time to work on new ideas while trying to keep on top of his teaching career and helping raise two children. He mentions the collaboration of his upcoming game Ankh-Morpork wherein his friend suggested the theme. |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=66835818 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 4 StartPage: 30 Subjects: – SubjectFull: Video games Type: general – SubjectFull: Science fiction Type: general – SubjectFull: Video game development Type: general – SubjectFull: Wallace, Martin Type: general Titles: – TitleFull: WHAT GOES INTO A GAMES? Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Mayer, Brian IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: Sep/Oct2011 Type: published Y: 2011 Identifiers: – Type: issn-print Value: 10949046 Numbering: – Type: volume Value: 40 – Type: issue Value: 1 Titles: – TitleFull: Knowledge Quest Type: main |
| ResultId | 1 |