Using augmented reality and knowledge-building scaffolds to improve learning in a science museum.

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Bibliographic Details
Title: Using augmented reality and knowledge-building scaffolds to improve learning in a science museum.
Authors: Yoon, Susan1 yoonsa@gse.upenn.edu, Elinich, Karen2 kelinich@fi.edu, Wang, Joyce1 joyce.s.wang@gmail.com, Steinmeier, Christopher1 cst@dolphin.upenn.edu, Tucker, Sean1 tuckers@mail.med.upenn.edu
Source: International Journal of Computer-Supported Collaborative Learning. Dec2012, Vol. 7 Issue 4, p519-541. 23p.
Subject Terms: *Science museums & education, *Science education, *Cognition, Augmented reality, Digital technology
Abstract: Although learning science in informal non-school environments has shown great promise in terms of increasing interest and engagement, few studies have systematically investigated and produced evidence of improved conceptual knowledge and cognitive skills. Furthermore, little is known about how digital technologies that are increasingly being used in these informal environments can enhance learning. Through a quasi-experimental design, this study compared four conditions for learning science in a science museum using augmented reality and knowledge-building scaffolds known to be successful in formal classrooms. Results indicated that students demonstrated greater cognitive gains when scaffolds were used. Through the use of digital augmentations, the study also provided information about how such technologies impact learning in informal environments. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
Description
Abstract:Although learning science in informal non-school environments has shown great promise in terms of increasing interest and engagement, few studies have systematically investigated and produced evidence of improved conceptual knowledge and cognitive skills. Furthermore, little is known about how digital technologies that are increasingly being used in these informal environments can enhance learning. Through a quasi-experimental design, this study compared four conditions for learning science in a science museum using augmented reality and knowledge-building scaffolds known to be successful in formal classrooms. Results indicated that students demonstrated greater cognitive gains when scaffolds were used. Through the use of digital augmentations, the study also provided information about how such technologies impact learning in informal environments. [ABSTRACT FROM AUTHOR]
ISSN:15561607
DOI:10.1007/s11412-012-9156-x