Bibliographic Details
| Title: |
A Tutoring and Student Modelling Paradigm for Gaming Environments. |
| Authors: |
Burton, Richard R., Brown, John Seely, Bolt, Beranek and Newman, Inc., Cambridge, MA. |
| Peer Reviewed: |
N |
| Page Count: |
13 |
| Publication Date: |
1976 |
| Document Type: |
Reports - Research |
| Descriptors: |
Computer Assisted Instruction, Educational Games, Elementary Education, Feedback, Man Machine Systems, Mathematics Instruction, Models, Programed Tutoring, Simulation, Systems Analysis |
| Abstract: |
This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the student's behavior with respect to the Expert's. The essential aspects of the student's behavior are analyzed with respect to a set of "issues," which are addressed to the basic conceptual constraints that might prevent the student's full utilization of the environment. Issues are viewed as procedural specialists that "wake-up" or become active when an instance of an issue manifests itself in a move. These issue specialists help the Tutor isolate what to comment on. The intent of the system is to transform a "fun" game into a productive learning environment without altering the student's enjoyment. (Author) |
| Notes: |
Best copy available |
| Journal Code: |
RIEJUL1978 |
| Entry Date: |
1978 |
| Accession Number: |
ED151013 |
| Database: |
ERIC |