A Tutoring and Student Modelling Paradigm for Gaming Environments.

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Bibliographic Details
Title: A Tutoring and Student Modelling Paradigm for Gaming Environments.
Authors: Burton, Richard R., Brown, John Seely, Bolt, Beranek and Newman, Inc., Cambridge, MA.
Peer Reviewed: N
Page Count: 13
Publication Date: 1976
Document Type: Reports - Research
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Feedback, Man Machine Systems, Mathematics Instruction, Models, Programed Tutoring, Simulation, Systems Analysis
Abstract: This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the student's behavior with respect to the Expert's. The essential aspects of the student's behavior are analyzed with respect to a set of "issues," which are addressed to the basic conceptual constraints that might prevent the student's full utilization of the environment. Issues are viewed as procedural specialists that "wake-up" or become active when an instance of an issue manifests itself in a move. These issue specialists help the Tutor isolate what to comment on. The intent of the system is to transform a "fun" game into a productive learning environment without altering the student's enjoyment. (Author)
Notes: Best copy available
Journal Code: RIEJUL1978
Entry Date: 1978
Accession Number: ED151013
Database: ERIC
FullText Text:
  Availability: 0
CustomLinks:
  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED151013
    Name: ERIC Full Text
    Category: fullText
    Text: Full Text from ERIC
Header DbId: eric
DbLabel: ERIC
An: ED151013
AccessLevel: 3
PubType: Report
PubTypeId: report
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: A Tutoring and Student Modelling Paradigm for Gaming Environments.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Burton%2C+Richard+R%2E%22">Burton, Richard R.</searchLink><br /><searchLink fieldCode="AR" term="%22Brown%2C+John+Seely%22">Brown, John Seely</searchLink><br /><searchLink fieldCode="AR" term="%22Bolt%2C+Beranek+and+Newman%2C+Inc%2E%2C+Cambridge%2C+MA%2E%22">Bolt, Beranek and Newman, Inc., Cambridge, MA.</searchLink>
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: N
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 13
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 1976
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Reports - Research
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="DE" term="%22Feedback%22">Feedback</searchLink><br /><searchLink fieldCode="DE" term="%22Man+Machine+Systems%22">Man Machine Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematics+Instruction%22">Mathematics Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Programed+Tutoring%22">Programed Tutoring</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation%22">Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Systems+Analysis%22">Systems Analysis</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the student's behavior with respect to the Expert's. The essential aspects of the student's behavior are analyzed with respect to a set of "issues," which are addressed to the basic conceptual constraints that might prevent the student's full utilization of the environment. Issues are viewed as procedural specialists that "wake-up" or become active when an instance of an issue manifests itself in a move. These issue specialists help the Tutor isolate what to comment on. The intent of the system is to transform a "fun" game into a productive learning environment without altering the student's enjoyment. (Author)
– Name: Note
  Label: Notes
  Group: Note
  Data: Best copy available
– Name: CodeSource
  Label: Journal Code
  Group: SrcInfo
  Data: <searchLink fieldCode="JC" term="%22RIEJUL1978%22">RIEJUL1978</searchLink>
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 1978
– Name: AN
  Label: Accession Number
  Group: ID
  Data: ED151013
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED151013
RecordInfo BibRecord:
  BibEntity:
    PhysicalDescription:
      Pagination:
        PageCount: 13
    Subjects:
      – SubjectFull: Computer Assisted Instruction
        Type: general
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Elementary Education
        Type: general
      – SubjectFull: Feedback
        Type: general
      – SubjectFull: Man Machine Systems
        Type: general
      – SubjectFull: Mathematics Instruction
        Type: general
      – SubjectFull: Models
        Type: general
      – SubjectFull: Programed Tutoring
        Type: general
      – SubjectFull: Simulation
        Type: general
      – SubjectFull: Systems Analysis
        Type: general
    Titles:
      – TitleFull: A Tutoring and Student Modelling Paradigm for Gaming Environments.
        Type: main
  BibRelationships:
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      – PersonEntity:
          Name:
            NameFull: Bolt, Beranek and Newman, Inc., Cambridge, MA.
      – PersonEntity:
          Name:
            NameFull: Burton, Richard R.
      – PersonEntity:
          Name:
            NameFull: Brown, John Seely
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 02
              Type: published
              Y: 1976
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