Game of Words: Prototype of a Digital Game Focusing on Oral Production (and Comprehension) through Asynchronous Interaction
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| Title: | Game of Words: Prototype of a Digital Game Focusing on Oral Production (and Comprehension) through Asynchronous Interaction |
|---|---|
| Language: | English |
| Authors: | Loiseau, Mathieu, Hallal, Racha, Ballot, Pauline, Gazidedja, Ada |
| Source: | Research-publishing.net. 2016. |
| Availability: | Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net |
| Peer Reviewed: | Y |
| Page Count: | 7 |
| Publication Date: | 2016 |
| Document Type: | Speeches/Meeting Papers Reports - Descriptive |
| Descriptors: | Educational Games, Technology Uses in Education, Educational Technology, Second Language Learning, Oral Language, Language Proficiency, Competence, Asynchronous Communication, Role Playing, Simulated Environment, Questionnaires, Teaching Methods |
| Abstract: | In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' "playful attitude". The game's modalities pertain to what we might call "guessing games". The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in this paper how we adapted them into a digital game, taking decisions prompted by language learning but also addressing technical and contextual issues. We resort to the literature on communicative strategies to justify the expected outcomes of using this game and describe certain feedback stemming from self enrolling user tests performed by language teachers in early 2016. We conclude by describing the next steps in this research. [For the complete volume of short papers, see ED572005.] |
| Abstractor: | As Provided |
| Number of References: | 10 |
| Entry Date: | 2017 |
| Accession Number: | ED572202 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED572202 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: ED572202 AccessLevel: 3 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Game of Words: Prototype of a Digital Game Focusing on Oral Production (and Comprehension) through Asynchronous Interaction – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Loiseau%2C+Mathieu%22">Loiseau, Mathieu</searchLink><br /><searchLink fieldCode="AR" term="%22Hallal%2C+Racha%22">Hallal, Racha</searchLink><br /><searchLink fieldCode="AR" term="%22Ballot%2C+Pauline%22">Ballot, Pauline</searchLink><br /><searchLink fieldCode="AR" term="%22Gazidedja%2C+Ada%22">Gazidedja, Ada</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Research-publishing%2Enet%22"><i>Research-publishing.net</i></searchLink>. 2016. – Name: Avail Label: Availability Group: Avail Data: Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 7 – Name: DatePubCY Label: Publication Date Group: Date Data: 2016 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Speeches/Meeting Papers<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Oral+Language%22">Oral Language</searchLink><br /><searchLink fieldCode="DE" term="%22Language+Proficiency%22">Language Proficiency</searchLink><br /><searchLink fieldCode="DE" term="%22Competence%22">Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Asynchronous+Communication%22">Asynchronous Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' "playful attitude". The game's modalities pertain to what we might call "guessing games". The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in this paper how we adapted them into a digital game, taking decisions prompted by language learning but also addressing technical and contextual issues. We resort to the literature on communicative strategies to justify the expected outcomes of using this game and describe certain feedback stemming from self enrolling user tests performed by language teachers in early 2016. We conclude by describing the next steps in this research. [For the complete volume of short papers, see ED572005.] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 10 – Name: DateEntry Label: Entry Date Group: Date Data: 2017 – Name: AN Label: Accession Number Group: ID Data: ED572202 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED572202 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 7 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: Oral Language Type: general – SubjectFull: Language Proficiency Type: general – SubjectFull: Competence Type: general – SubjectFull: Asynchronous Communication Type: general – SubjectFull: Role Playing Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Teaching Methods Type: general Titles: – TitleFull: Game of Words: Prototype of a Digital Game Focusing on Oral Production (and Comprehension) through Asynchronous Interaction Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Loiseau, Mathieu – PersonEntity: Name: NameFull: Hallal, Racha – PersonEntity: Name: NameFull: Ballot, Pauline – PersonEntity: Name: NameFull: Gazidedja, Ada IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Type: published Y: 2016 Titles: – TitleFull: Research-publishing.net Type: main |
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