A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp

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Bibliographic Details
Title: A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
Language: English
Authors: Valentine, Keri D., Jensen, Lucas J.
Source: Online Submission. 2018.
Peer Reviewed: N
Page Count: 22
Publication Date: 2018
Document Type: Speeches/Meeting Papers
Reports - Research
Education Level: Secondary Education
Descriptors: Case Studies, Summer Programs, Educational Games, Design, Video Games, Feedback (Response), Teamwork, Game Theory, Design Preferences, Educational Environment, Youth Programs, Systems Approach, Attitude Change, Interactive Video, Secondary Education
Abstract: The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.
Abstractor: As Provided
Number of References: 26
Entry Date: 2018
Accession Number: ED583067
Database: ERIC
Description
Abstract:The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.