A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
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| Title: | A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp |
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| Language: | English |
| Authors: | Valentine, Keri D., Jensen, Lucas J. |
| Source: | Online Submission. 2018. |
| Peer Reviewed: | N |
| Page Count: | 22 |
| Publication Date: | 2018 |
| Document Type: | Speeches/Meeting Papers Reports - Research |
| Education Level: | Secondary Education |
| Descriptors: | Case Studies, Summer Programs, Educational Games, Design, Video Games, Feedback (Response), Teamwork, Game Theory, Design Preferences, Educational Environment, Youth Programs, Systems Approach, Attitude Change, Interactive Video, Secondary Education |
| Abstract: | The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design. |
| Abstractor: | As Provided |
| Number of References: | 26 |
| Entry Date: | 2018 |
| Accession Number: | ED583067 |
| Database: | ERIC |
| Abstract: | The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design. |
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