A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp

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Title: A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
Language: English
Authors: Valentine, Keri D., Jensen, Lucas J.
Source: Online Submission. 2018.
Peer Reviewed: N
Page Count: 22
Publication Date: 2018
Document Type: Speeches/Meeting Papers
Reports - Research
Education Level: Secondary Education
Descriptors: Case Studies, Summer Programs, Educational Games, Design, Video Games, Feedback (Response), Teamwork, Game Theory, Design Preferences, Educational Environment, Youth Programs, Systems Approach, Attitude Change, Interactive Video, Secondary Education
Abstract: The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.
Abstractor: As Provided
Number of References: 26
Entry Date: 2018
Accession Number: ED583067
Database: ERIC
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  Availability: 0
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  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED583067
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    Text: Full Text from ERIC
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  Data: A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
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  Data: <searchLink fieldCode="AR" term="%22Valentine%2C+Keri+D%2E%22">Valentine, Keri D.</searchLink><br /><searchLink fieldCode="AR" term="%22Jensen%2C+Lucas+J%2E%22">Jensen, Lucas J.</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Online+Submission%22"><i>Online Submission</i></searchLink>. 2018.
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  Data: <searchLink fieldCode="DE" term="%22Case+Studies%22">Case Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Summer+Programs%22">Summer Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Feedback+%28Response%29%22">Feedback (Response)</searchLink><br /><searchLink fieldCode="DE" term="%22Teamwork%22">Teamwork</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Theory%22">Game Theory</searchLink><br /><searchLink fieldCode="DE" term="%22Design+Preferences%22">Design Preferences</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Youth+Programs%22">Youth Programs</searchLink><br /><searchLink fieldCode="DE" term="%22Systems+Approach%22">Systems Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Attitude+Change%22">Attitude Change</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+Video%22">Interactive Video</searchLink><br /><searchLink fieldCode="DE" term="%22Secondary+Education%22">Secondary Education</searchLink>
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  Data: The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design.
– Name: AbstractInfo
  Label: Abstractor
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  Data: As Provided
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  Data: 26
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  Data: 2018
– Name: AN
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  Data: ED583067
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      – Text: English
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        PageCount: 22
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      – SubjectFull: Case Studies
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      – SubjectFull: Summer Programs
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      – SubjectFull: Educational Games
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      – SubjectFull: Design
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      – SubjectFull: Video Games
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      – SubjectFull: Feedback (Response)
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      – SubjectFull: Teamwork
        Type: general
      – SubjectFull: Game Theory
        Type: general
      – SubjectFull: Design Preferences
        Type: general
      – SubjectFull: Educational Environment
        Type: general
      – SubjectFull: Youth Programs
        Type: general
      – SubjectFull: Systems Approach
        Type: general
      – SubjectFull: Attitude Change
        Type: general
      – SubjectFull: Interactive Video
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      – SubjectFull: Secondary Education
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      – TitleFull: A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp
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            NameFull: Jensen, Lucas J.
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              Y: 2018
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