Student Perceptions of Virtual Reality Use in a Speaking Activity
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| Title: | Student Perceptions of Virtual Reality Use in a Speaking Activity |
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| Language: | English |
| Authors: | Kassim, Samar, Witkin, Neil, Stone, Adam |
| Source: | Research-publishing.net. 2019. |
| Availability: | Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net |
| Peer Reviewed: | Y |
| Page Count: | 7 |
| Publication Date: | 2019 |
| Document Type: | Speeches/Meeting Papers Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, College Students, Second Language Learning, English (Second Language), Student Attitudes, Computer Simulation, Handheld Devices, Technology Uses in Education, Elective Courses, Computer Oriented Programs, Immersion Programs, Interpersonal Communication, Computer Mediated Communication, Learner Engagement, Oral Language |
| Geographic Terms: | Japan |
| Abstract: | The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese university engaged in an English-speaking activity centered around the VR enabled application "Google Expeditions." Student perceptions showed that the immersive nature of VR prompted communication, invoked a higher sense of presence, and greater enjoyment in this speaking activity. However, a majority of students did not perceive a difference in the amount of English spoken when comparing VR and smartphone use. [For the complete proceedings, see ED600837.] |
| Abstractor: | As Provided |
| Entry Date: | 2019 |
| Accession Number: | ED600951 |
| Database: | ERIC |
| Abstract: | The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese university engaged in an English-speaking activity centered around the VR enabled application "Google Expeditions." Student perceptions showed that the immersive nature of VR prompted communication, invoked a higher sense of presence, and greater enjoyment in this speaking activity. However, a majority of students did not perceive a difference in the amount of English spoken when comparing VR and smartphone use. [For the complete proceedings, see ED600837.] |
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