An Initial Sustainable E-Learning and Gamification Framework for Higher Education

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Title: An Initial Sustainable E-Learning and Gamification Framework for Higher Education
Language: English
Authors: Sofiadin, Aidrina, Azuddin, Muna
Source: International Association for Development of the Information Society. 2021.
Availability: International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Peer Reviewed: Y
Page Count: 9
Publication Date: 2021
Document Type: Speeches/Meeting Papers
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Sustainable Development, Game Based Learning, Higher Education, Electronic Learning, COVID-19, Pandemics, Models, Instructional Design, Equal Education, Learner Engagement, Skill Development, Well Being
Abstract: The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals -- the COVID-19 pandemic has forced many universities to move to online learning to sustain students' education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop new e-learning models that transform education to support sustainable development goals and achieve education's objectives. Interestingly, e-learning needs to integrate gamification context to increase learners' engagement and passion while promoting lifelong learning. To identify the relationship between e-learning and gamification, this paper examined and assessed various e-learning and gamification models and frameworks, specifically in sustainability, to develop an initial sustainable e-learning and gamification framework for higher education. The framework intends to assist higher education institutions in designing a gamified e-learning that promotes better learning engagement, education equity, skill development, social engagement, well-being, and lifelong learning among their learners. Thus, enabling a sustainable education throughout surviving the pandemic. [For the full proceedings, see ED622227.]
Abstractor: As Provided
Entry Date: 2022
Accession Number: ED622429
Database: ERIC
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  Data: An Initial Sustainable E-Learning and Gamification Framework for Higher Education
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  Data: <searchLink fieldCode="AR" term="%22Sofiadin%2C+Aidrina%22">Sofiadin, Aidrina</searchLink><br /><searchLink fieldCode="AR" term="%22Azuddin%2C+Muna%22">Azuddin, Muna</searchLink>
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  Data: International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
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  Data: 9
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  Data: 2021
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  Data: Speeches/Meeting Papers<br />Reports - Research
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Sustainable+Development%22">Sustainable Development</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22COVID-19%22">COVID-19</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Equal+Education%22">Equal Education</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Well+Being%22">Well Being</searchLink>
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  Label: Abstract
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  Data: The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals -- the COVID-19 pandemic has forced many universities to move to online learning to sustain students' education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop new e-learning models that transform education to support sustainable development goals and achieve education's objectives. Interestingly, e-learning needs to integrate gamification context to increase learners' engagement and passion while promoting lifelong learning. To identify the relationship between e-learning and gamification, this paper examined and assessed various e-learning and gamification models and frameworks, specifically in sustainability, to develop an initial sustainable e-learning and gamification framework for higher education. The framework intends to assist higher education institutions in designing a gamified e-learning that promotes better learning engagement, education equity, skill development, social engagement, well-being, and lifelong learning among their learners. Thus, enabling a sustainable education throughout surviving the pandemic. [For the full proceedings, see ED622227.]
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      – Text: English
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        PageCount: 9
    Subjects:
      – SubjectFull: Sustainable Development
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Higher Education
        Type: general
      – SubjectFull: Electronic Learning
        Type: general
      – SubjectFull: COVID-19
        Type: general
      – SubjectFull: Pandemics
        Type: general
      – SubjectFull: Models
        Type: general
      – SubjectFull: Instructional Design
        Type: general
      – SubjectFull: Equal Education
        Type: general
      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Skill Development
        Type: general
      – SubjectFull: Well Being
        Type: general
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      – TitleFull: An Initial Sustainable E-Learning and Gamification Framework for Higher Education
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            NameFull: Sofiadin, Aidrina
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            NameFull: Azuddin, Muna
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              Y: 2021
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