The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19

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Bibliographic Details
Title: The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19
Language: English
Authors: Decker-Woodrow, Lauren E. (ORCID 0000-0001-9404-567X), Mason, Craig A. (ORCID 0000-0002-9690-1692), Lee, Ji-Eun (ORCID 0000-0001-8521-8997), Chan, Jenny Yun-Chen (ORCID 0000-0003-1479-5935), Sales, Adam (ORCID 0000-0003-0416-0610), Liu, Allison (ORCID 0000-0003-1075-2575), Tu, Shihfen
Source: Grantee Submission. Jan-Dec 2023 9(1):1-17.
Peer Reviewed: Y
Page Count: 17
Publication Date: 2023
Sponsoring Agency: Institute of Education Sciences (ED)
Contract Number: R305A180401
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 7
Junior High Schools
Middle Schools
Secondary Education
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics, Game Based Learning, Problem Sets, Electronic Learning, Grade 7, Middle School Students, Mathematics Achievement, Instructional Effectiveness, Mathematics Instruction
DOI: 10.1177/23328584231165919
Abstract: The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of the four conditions. Students received nine 30-minute intervention sessions from September 2020 to March 2021. Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for students who used From Here to There and DragonBox 12+ compared to the Active Control condition. No significant difference was found for the Immediate Feedback condition. The findings have implications for understanding how game-based applications can affect algebraic understanding, even within pandemic pressures on learning.
Abstractor: As Provided
Notes: https://osf.io/r3nf2
IES Funded: Yes
Entry Date: 2023
Accession Number: ED627889
Database: ERIC
Description
Abstract:The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of the four conditions. Students received nine 30-minute intervention sessions from September 2020 to March 2021. Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for students who used From Here to There and DragonBox 12+ compared to the Active Control condition. No significant difference was found for the Immediate Feedback condition. The findings have implications for understanding how game-based applications can affect algebraic understanding, even within pandemic pressures on learning.
DOI:10.1177/23328584231165919