Stages for Children Inventing Games

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Bibliographic Details
Title: Stages for Children Inventing Games
Language: English
Authors: Butler, Joy
Source: Journal of Physical Education, Recreation & Dance. 2013 84(4):48-53.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 6
Publication Date: 2013
Intended Audience: Teachers
Document Type: Reports - Descriptive
Journal Articles
Education Level: Elementary Secondary Education
Descriptors: Games, Creative Activities, Team Sports, Play, Democratic Values, Athletic Coaches, Physical Education Teachers, Physical Education, Athletics
DOI: 10.1080/07303084.2013.773828
ISSN: 0730-3084
Abstract: This article offers practical advice for teachers interested in using Inventing Games (IG) as a way to facilitate learning about game structures, rules, and the principles of fair play that they can apply not only to game play, but to everyday life as members of a democratically organized society. Inventing Games gives students the opportunity to create their own games and understand the underlying constructs of games within a particular category of the TGFU games classification. This article focuses on the invasion game category, which includes games such as basketball, hockey, football, netball, soccer, and ultimate Frisbee. The IG process involves ten stages, which can be organized into a unit over varying numbers of classes, depending on the desired outcomes, grade level, experience, and student ability. (Contains 2 tables.)
Abstractor: As Provided
Number of References: 7
Entry Date: 2014
Accession Number: EJ1013367
Database: ERIC
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Description
Abstract:This article offers practical advice for teachers interested in using Inventing Games (IG) as a way to facilitate learning about game structures, rules, and the principles of fair play that they can apply not only to game play, but to everyday life as members of a democratically organized society. Inventing Games gives students the opportunity to create their own games and understand the underlying constructs of games within a particular category of the TGFU games classification. This article focuses on the invasion game category, which includes games such as basketball, hockey, football, netball, soccer, and ultimate Frisbee. The IG process involves ten stages, which can be organized into a unit over varying numbers of classes, depending on the desired outcomes, grade level, experience, and student ability. (Contains 2 tables.)
ISSN:0730-3084
DOI:10.1080/07303084.2013.773828