Stages for Children Inventing Games
Saved in:
| Title: | Stages for Children Inventing Games |
|---|---|
| Language: | English |
| Authors: | Butler, Joy |
| Source: | Journal of Physical Education, Recreation & Dance. 2013 84(4):48-53. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 6 |
| Publication Date: | 2013 |
| Intended Audience: | Teachers |
| Document Type: | Reports - Descriptive Journal Articles |
| Education Level: | Elementary Secondary Education |
| Descriptors: | Games, Creative Activities, Team Sports, Play, Democratic Values, Athletic Coaches, Physical Education Teachers, Physical Education, Athletics |
| DOI: | 10.1080/07303084.2013.773828 |
| ISSN: | 0730-3084 |
| Abstract: | This article offers practical advice for teachers interested in using Inventing Games (IG) as a way to facilitate learning about game structures, rules, and the principles of fair play that they can apply not only to game play, but to everyday life as members of a democratically organized society. Inventing Games gives students the opportunity to create their own games and understand the underlying constructs of games within a particular category of the TGFU games classification. This article focuses on the invasion game category, which includes games such as basketball, hockey, football, netball, soccer, and ultimate Frisbee. The IG process involves ten stages, which can be organized into a unit over varying numbers of classes, depending on the desired outcomes, grade level, experience, and student ability. (Contains 2 tables.) |
| Abstractor: | As Provided |
| Number of References: | 7 |
| Entry Date: | 2014 |
| Accession Number: | EJ1013367 |
| Database: | ERIC |
|
Full text is not displayed to guests.
Login for full access.
|
|
| Abstract: | This article offers practical advice for teachers interested in using Inventing Games (IG) as a way to facilitate learning about game structures, rules, and the principles of fair play that they can apply not only to game play, but to everyday life as members of a democratically organized society. Inventing Games gives students the opportunity to create their own games and understand the underlying constructs of games within a particular category of the TGFU games classification. This article focuses on the invasion game category, which includes games such as basketball, hockey, football, netball, soccer, and ultimate Frisbee. The IG process involves ten stages, which can be organized into a unit over varying numbers of classes, depending on the desired outcomes, grade level, experience, and student ability. (Contains 2 tables.) |
|---|---|
| ISSN: | 0730-3084 |
| DOI: | 10.1080/07303084.2013.773828 |