The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming

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Bibliographic Details
Title: The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming
Language: English
Authors: Gonzalez, J., Pomares, H., Damas, M., Garcia-Sanchez,P, Rodriguez-Alvarez, M., Palomares, J. M.
Source: IEEE Transactions on Education. May 2013 56(2):199-207.
Availability: Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13
Peer Reviewed: Y
Page Count: 9
Publication Date: 2013
Document Type: Reports - Descriptive
Journal Articles
Education Level: Higher Education
Postsecondary Education
Descriptors: Video Games, Video Equipment, Programming, Undergraduate Students, Student Motivation, Foreign Countries, Educational Technology, Technology Uses in Education, Laboratories, Robotics, Open Source Technology, Computers, Student Attitudes
Geographic Terms: Spain
DOI: 10.1109/TE.2012.2208194
ISSN: 0018-9359
Abstract: As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games.
Abstractor: As Provided
Number of References: 37
Entry Date: 2014
Accession Number: EJ1017004
Database: ERIC
Description
Abstract:As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games.
ISSN:0018-9359
DOI:10.1109/TE.2012.2208194