The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming
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| Title: | The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming |
|---|---|
| Language: | English |
| Authors: | Gonzalez, J., Pomares, H., Damas, M., Garcia-Sanchez,P, Rodriguez-Alvarez, M., Palomares, J. M. |
| Source: | IEEE Transactions on Education. May 2013 56(2):199-207. |
| Availability: | Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13 |
| Peer Reviewed: | Y |
| Page Count: | 9 |
| Publication Date: | 2013 |
| Document Type: | Reports - Descriptive Journal Articles |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Video Games, Video Equipment, Programming, Undergraduate Students, Student Motivation, Foreign Countries, Educational Technology, Technology Uses in Education, Laboratories, Robotics, Open Source Technology, Computers, Student Attitudes |
| Geographic Terms: | Spain |
| DOI: | 10.1109/TE.2012.2208194 |
| ISSN: | 0018-9359 |
| Abstract: | As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games. |
| Abstractor: | As Provided |
| Number of References: | 37 |
| Entry Date: | 2014 |
| Accession Number: | EJ1017004 |
| Database: | ERIC |
| Abstract: | As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games. |
|---|---|
| ISSN: | 0018-9359 |
| DOI: | 10.1109/TE.2012.2208194 |