The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients
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| Title: | The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients |
|---|---|
| Language: | English |
| Authors: | Burton, Andrew M., Liu, Hao, Battersby, Steven |
| Source: | International Journal of Game-Based Learning. 2011 1(4):60-73. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2011 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Educational Games, Neurological Impairments, Disabilities, Rehabilitation, Motion, Eye Movements, Human Body, Movement Education, Program Implementation, Computer Simulation, Psychomotor Skills, Patients |
| DOI: | 10.4018/ijgbl.2011100106 |
| ISSN: | 2155-6849 |
| Abstract: | Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing Wii™ technology, and thermal and visual tracking respectively to capture motions. The captured motions are used as inputs to specially designed games, which encourage the users to perform repeated rehabilitation movements. This paper discusses the implementation of the two systems, the developed games, and their relative advantages and disadvantages. It also describes the upcoming testing phase of the project. |
| Abstractor: | As Provided |
| Entry Date: | 2016 |
| Accession Number: | EJ1113810 |
| Database: | ERIC |
| Abstract: | Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing Wii™ technology, and thermal and visual tracking respectively to capture motions. The captured motions are used as inputs to specially designed games, which encourage the users to perform repeated rehabilitation movements. This paper discusses the implementation of the two systems, the developed games, and their relative advantages and disadvantages. It also describes the upcoming testing phase of the project. |
|---|---|
| ISSN: | 2155-6849 |
| DOI: | 10.4018/ijgbl.2011100106 |