Interactive Research on Innovations in Vocational Education and Training (VET): Lessons from Dutch and German Cases

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Bibliographic Details
Title: Interactive Research on Innovations in Vocational Education and Training (VET): Lessons from Dutch and German Cases
Language: English
Authors: Burchert, Joanna, Hoeve, Aimée, Kämäräinen, Pekka
Source: International Journal for Research in Vocational Education and Training. 2014 1(2):143-160.
Availability: European Educational Research Association / European Research Network Vocational Education and Training.Am Fallturm 1, Bremen, 28359, Germany. Tel: +49-421-218-66336; Fax: +49-421-218-98-66336; e-mail: ijrvet@uni-bremen.de; Web site: http://www.ijrvet.net
Peer Reviewed: Y
Page Count: 18
Publication Date: 2014
Document Type: Journal Articles
Reports - Descriptive
Education Level: Secondary Education
Descriptors: Foreign Countries, Vocational Education, Educational Research, Educational Innovation, Research and Development, Theory Practice Relationship, Blended Learning, Secondary Education, Electronic Learning
Geographic Terms: Germany, Netherlands
ISSN: 2197-8646
Abstract: This article focuses on two examples of interactive research (IR) in vocational education and training. IR is a process which brings together practitioners and researchers with the aim to implement an innovation. This innovation in the first project meant to create a hybrid learning environment; in the second it supported introducing digital media in a training centre. The process of innovating thereby turned into a learning process for all concerned persons: original ideas of the concerned concepts matured, boundaries between research and practice were crossed and new, sometimes surprising ideas for further development emanated. These experiences point attention towards the processes of research and innovation instead of only documenting results in the sense of summative evaluation. They also show that IR requires a certain framework in order to enable important learning cycles.
Abstractor: As Provided
Number of References: 31
Entry Date: 2017
Accession Number: EJ1127758
Database: ERIC
Description
Abstract:This article focuses on two examples of interactive research (IR) in vocational education and training. IR is a process which brings together practitioners and researchers with the aim to implement an innovation. This innovation in the first project meant to create a hybrid learning environment; in the second it supported introducing digital media in a training centre. The process of innovating thereby turned into a learning process for all concerned persons: original ideas of the concerned concepts matured, boundaries between research and practice were crossed and new, sometimes surprising ideas for further development emanated. These experiences point attention towards the processes of research and innovation instead of only documenting results in the sense of summative evaluation. They also show that IR requires a certain framework in order to enable important learning cycles.
ISSN:2197-8646