Enhanced Critical Thinking Skills through Problem-Solving Games in Secondary Schools
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| Title: | Enhanced Critical Thinking Skills through Problem-Solving Games in Secondary Schools |
|---|---|
| Language: | English |
| Authors: | McDonald, Scott Douglas |
| Source: | Interdisciplinary Journal of e-Skills and Lifelong Learning. 2017 13:79-96. |
| Availability: | Informing Science Institute. 131 Brookhill Court, Santa Rosa, CA 95409. Tel: 707-531-4925; Fax: 480-247-5724; e-mail: contactus@informingscience.org; Web site: http://www.informingscience.org/Journals/IJELL/Overview |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2017 |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Education Level: | High Schools Secondary Education |
| Descriptors: | Critical Thinking, Problem Solving, Thinking Skills, Educational Games, High School Students, Teaching Methods, Surveys, Foreign Countries, Educational Technology, Technology Uses in Education, Entrepreneurship, Business, Hypothesis Testing, Handheld Devices, Questionnaires, Pretests Posttests |
| Geographic Terms: | Vietnam |
| ISSN: | 2375-2084 |
| Abstract: | Aim/Purpose: Students face many challenges improving their soft skills such as critical thinking. This paper offers one possible solution to this problem. Background: This paper considers one method of enhancing critical thinking through a problem-solving game called the Coffee Shop. Problem-solving is a key component to critical thinking, and game-playing is one method of enhancing this through an interactive teaching method. Methodology: Three classes of Vietnamese high school students engaged in the Coffee Shop game. The method seeks outcome measurements through the use of analysis of multiple surveys to assess and interpret if critical thinking may have been improved. Contribution: The study may help to understand the importance of problem-solving in the context of an entrepreneurial setting and add to the variation of methods used to deliver the lesson to students in the classroom. Findings: The findings show that practicing problem-solving scenarios with a focus on critical thinking in a time limited setting results in a measured improvement of this skill. Recommendations for Practitioners: The findings suggest that educators could use games more as tools for problem-solving to contribute to their students' learning outcomes around developing critical thinking. Recommendation for Researchers: More research could be devoted to developing problem-solving and critical thinking skills through game-play models. Impact on Society: Improved critical thinking skills in individuals could make a greater contribution to society. Future Research: A comparative study between different high school grades and genders as well as between different countries or cultures. |
| Abstractor: | As Provided |
| Number of References: | 69 |
| Entry Date: | 2017 |
| Access URL: | https://www.ijello.org/Volume13/IJELLv13p079-096McDonald3482.pdf |
| Accession Number: | EJ1142380 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1142380 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Enhanced Critical Thinking Skills through Problem-Solving Games in Secondary Schools – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22McDonald%2C+Scott+Douglas%22">McDonald, Scott Douglas</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Interdisciplinary+Journal+of+e-Skills+and+Lifelong+Learning%22"><i>Interdisciplinary Journal of e-Skills and Lifelong Learning</i></searchLink>. 2017 13:79-96. – Name: Avail Label: Availability Group: Avail Data: Informing Science Institute. 131 Brookhill Court, Santa Rosa, CA 95409. Tel: 707-531-4925; Fax: 480-247-5724; e-mail: contactus@informingscience.org; Web site: http://www.informingscience.org/Journals/IJELL/Overview – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 18 – Name: DatePubCY Label: Publication Date Group: Date Data: 2017 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Tests/Questionnaires – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="EL" term="%22Secondary+Education%22">Secondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Critical+Thinking%22">Critical Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22High+School+Students%22">High School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Surveys%22">Surveys</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Entrepreneurship%22">Entrepreneurship</searchLink><br /><searchLink fieldCode="DE" term="%22Business%22">Business</searchLink><br /><searchLink fieldCode="DE" term="%22Hypothesis+Testing%22">Hypothesis Testing</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Vietnam%22">Vietnam</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2375-2084 – Name: Abstract Label: Abstract Group: Ab Data: Aim/Purpose: Students face many challenges improving their soft skills such as critical thinking. This paper offers one possible solution to this problem. Background: This paper considers one method of enhancing critical thinking through a problem-solving game called the Coffee Shop. Problem-solving is a key component to critical thinking, and game-playing is one method of enhancing this through an interactive teaching method. Methodology: Three classes of Vietnamese high school students engaged in the Coffee Shop game. The method seeks outcome measurements through the use of analysis of multiple surveys to assess and interpret if critical thinking may have been improved. Contribution: The study may help to understand the importance of problem-solving in the context of an entrepreneurial setting and add to the variation of methods used to deliver the lesson to students in the classroom. Findings: The findings show that practicing problem-solving scenarios with a focus on critical thinking in a time limited setting results in a measured improvement of this skill. Recommendations for Practitioners: The findings suggest that educators could use games more as tools for problem-solving to contribute to their students' learning outcomes around developing critical thinking. Recommendation for Researchers: More research could be devoted to developing problem-solving and critical thinking skills through game-play models. Impact on Society: Improved critical thinking skills in individuals could make a greater contribution to society. Future Research: A comparative study between different high school grades and genders as well as between different countries or cultures. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 69 – Name: DateEntry Label: Entry Date Group: Date Data: 2017 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://www.ijello.org/Volume13/IJELLv13p079-096McDonald3482.pdf" linkWindow="_blank">http://www.ijello.org/Volume13/IJELLv13p079-096McDonald3482.pdf</link> – Name: AN Label: Accession Number Group: ID Data: EJ1142380 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 79 Subjects: – SubjectFull: Critical Thinking Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Educational Games Type: general – SubjectFull: High School Students Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Surveys Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Entrepreneurship Type: general – SubjectFull: Business Type: general – SubjectFull: Hypothesis Testing Type: general – SubjectFull: Handheld Devices Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: Vietnam Type: general Titles: – TitleFull: Enhanced Critical Thinking Skills through Problem-Solving Games in Secondary Schools Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: McDonald, Scott Douglas IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2017 Identifiers: – Type: issn-print Value: 2375-2084 Numbering: – Type: volume Value: 13 Titles: – TitleFull: Interdisciplinary Journal of e-Skills and Lifelong Learning Type: main |
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