Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science
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| Title: | Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science |
|---|---|
| Language: | English |
| Authors: | Peteranetz, Markeya S. (ORCID |
| Source: | IEEE Transactions on Education. Nov 2017 60(4):305-313. |
| Availability: | Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13 |
| Peer Reviewed: | Y |
| Page Count: | 9 |
| Publication Date: | 2017 |
| Sponsoring Agency: | National Science Foundation (NSF) |
| Contract Number: | 0829647 1122956 1431874 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education |
| Descriptors: | Computer Science Education, Introductory Courses, Metacognition, Engineering Education, Majors (Students), Student Motivation, Creative Thinking, Guidelines, Academic Achievement, Profiles, Grades (Scholastic), Scores, Thinking Skills, Problem Solving, Statistical Analysis, Tests, College Students, Knowledge Level |
| DOI: | 10.1109/TE.2017.2705152 |
| ISSN: | 0018-9359 |
| Abstract: | Computational thinking and creative thinking are valuable tools both within and outside of computer science (CS). The goal of the project discussed here is to increase students' achievement in CS courses through a series of computational creativity exercises (CCEs). In this paper, the framework of CCEs is described, and the results of two separate studies on their impact on student achievement are presented. Students in introductory CS courses completed CCEs as part of those courses. Students in Study 1 came from a variety of programs, and students in Study 2 were engineering majors. A profiling approach was used to test whether the impact of the CCEs could be accounted for by differences in students' motivated and self-regulated engagement. Overall, CCEs had positive impacts on students' grades and knowledge test scores, and although there were differences in achievement across the profiles, the impact of the CCEs was generally consistent across profiles. The CCEs appear to be a promising way to increase student achievement in introductory CS courses. Implications and directions for future research are discussed. |
| Abstractor: | As Provided |
| Number of References: | 47 |
| Entry Date: | 2017 |
| Accession Number: | EJ1159266 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1159266 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
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The goal of the project discussed here is to increase students' achievement in CS courses through a series of computational creativity exercises (CCEs). In this paper, the framework of CCEs is described, and the results of two separate studies on their impact on student achievement are presented. Students in introductory CS courses completed CCEs as part of those courses. Students in Study 1 came from a variety of programs, and students in Study 2 were engineering majors. A profiling approach was used to test whether the impact of the CCEs could be accounted for by differences in students' motivated and self-regulated engagement. Overall, CCEs had positive impacts on students' grades and knowledge test scores, and although there were differences in achievement across the profiles, the impact of the CCEs was generally consistent across profiles. The CCEs appear to be a promising way to increase student achievement in introductory CS courses. Implications and directions for future research are discussed. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 47 – Name: DateEntry Label: Entry Date Group: Date Data: 2017 – Name: AN Label: Accession Number Group: ID Data: EJ1159266 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1159266 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1109/TE.2017.2705152 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 305 Subjects: – SubjectFull: Computer Science Education Type: general – SubjectFull: Introductory Courses Type: general – SubjectFull: Metacognition Type: general – SubjectFull: Engineering Education Type: general – SubjectFull: Majors (Students) Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Creative Thinking Type: general – SubjectFull: Guidelines Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Profiles Type: general – SubjectFull: Grades (Scholastic) Type: general – SubjectFull: Scores Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Statistical Analysis Type: general – SubjectFull: Tests Type: general – SubjectFull: College Students Type: general – SubjectFull: Knowledge Level Type: general Titles: – TitleFull: Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Peteranetz, Markeya S. – PersonEntity: Name: NameFull: Flanigan, Abraham E. – PersonEntity: Name: NameFull: Shell, Duane F. – PersonEntity: Name: NameFull: Soh, Leen-Kiat IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Type: published Y: 2017 Identifiers: – Type: issn-print Value: 0018-9359 Numbering: – Type: volume Value: 60 – Type: issue Value: 4 Titles: – TitleFull: IEEE Transactions on Education Type: main |
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