Gamification-Based Assessment: The Washback Effect of Quizizz on Students' Learning in Higher Education
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| Title: | Gamification-Based Assessment: The Washback Effect of Quizizz on Students' Learning in Higher Education |
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| Language: | English |
| Authors: | Pitoyo, Muhammad Dafit, Sumardi, Asib, Abdul |
| Source: | International Journal of Language Education. Mar 2020 4(1):1-10. |
| Availability: | International Journal of Language Education. Faculty of Languages and Literature UNM Jl Daeng Tata Raya Makassar, South Sulawesi 90224 Indonesia. e-mail: ijole@unm.ac.id; Web site: https://ojs.unm.ac.id/ijole/index |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2020 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Language Tests, Testing Problems, Technology Integration, Computer Assisted Testing, Teaching Methods, Learning Processes, Student Attitudes, Student Motivation, Computer Games, Educational Games, English (Second Language), Second Language Learning, Second Language Instruction, Test Preparation, Scores, Preferences |
| Assessment and Survey Identifiers: | Test of English as a Foreign Language |
| ISSN: | 2548-8457 |
| Abstract: | Assessment and technology are two components that are very important in education. Assessment is the core of education, which provides teachers much information from their students and technology helps to achieve the learning goal more easily. Teachers are able to take the advantages of the integration of technology and assessment to get really detail information of students test to create a good teaching process. However, there are not many teachers, who really consider about assessment and the washback effect on students' learning. Thus, this study aimed to explore the washback effect of Quizizz assessment platform on students' learning. To investigate the issue, the researcher used questionnaire, observation and in-depth interviews. The data obtained would be analyzed qualitatively. The result of the study shows that students were motivated and they wanted to learn more deeply after doing several gamified test with Quizizz. They were interested in elements of game such as Leaderboard, Meme, Time restriction, and Test report. |
| Abstractor: | As Provided |
| Entry Date: | 2020 |
| Accession Number: | EJ1249875 |
| Database: | ERIC |
| Abstract: | Assessment and technology are two components that are very important in education. Assessment is the core of education, which provides teachers much information from their students and technology helps to achieve the learning goal more easily. Teachers are able to take the advantages of the integration of technology and assessment to get really detail information of students test to create a good teaching process. However, there are not many teachers, who really consider about assessment and the washback effect on students' learning. Thus, this study aimed to explore the washback effect of Quizizz assessment platform on students' learning. To investigate the issue, the researcher used questionnaire, observation and in-depth interviews. The data obtained would be analyzed qualitatively. The result of the study shows that students were motivated and they wanted to learn more deeply after doing several gamified test with Quizizz. They were interested in elements of game such as Leaderboard, Meme, Time restriction, and Test report. |
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| ISSN: | 2548-8457 |