Digital Educational Computer Games Environments Supporting Education (DECGE-SE)
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| Title: | Digital Educational Computer Games Environments Supporting Education (DECGE-SE) |
|---|---|
| Language: | English |
| Authors: | Jantakun, Thiti, Jantakoon, Thada |
| Source: | Higher Education Studies. 2021 11(2):91-98. |
| Availability: | Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: hes@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/hes |
| Peer Reviewed: | Y |
| Page Count: | 8 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness, Educational Objectives, Learning Processes, Design |
| ISSN: | 1925-4741 |
| Abstract: | The purposes of the research were 1) to design the Digital Educational Computer Games Environments Supporting Education (DECGE-SE) and 2) to evaluate the DECGE-SE. The research procedure was divided into two phases. The DECGE-SE as follows: (1) Learning: (1.1) Subject area, (1.2) Learning objectives/Player goals, (1.3) Learning Theories, (1.4) Platform and (1.5) Type of game; (2) Instruction: (2.1) Game Cycle and (2.2) Components for educational computer games online; (3) Outcomes and Impacts comprised four elements: (3.1) Knowledge acquisition/content understanding, (3.2) Perceptual and cognitive skills, (3.3) Affective and motivational outcomes and (3.4) Behavioural change. The expert opinions on the DECGE-SE evaluated that it was a very high appropriate level. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1291489 |
| Database: | ERIC |
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