Developing Empathy in the Digital Age: Filmmaking Projects in the Japanese Context
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| Title: | Developing Empathy in the Digital Age: Filmmaking Projects in the Japanese Context |
|---|---|
| Language: | English |
| Authors: | Christopher, Adam |
| Source: | Journal of Interactive Learning Research. Aug 2021 32(3):227-244. |
| Availability: | Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org |
| Peer Reviewed: | Y |
| Page Count: | 18 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Video Technology, Film Production, Computer Mediated Communication, Student Attitudes, Information Technology, English (Second Language), Second Language Instruction, College Freshmen, Creativity |
| Geographic Terms: | Japan |
| ISSN: | 1093-023X |
| Abstract: | As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion prompts given to Japanese university students over a 14-week semester. The project focused on the art of filmmaking and develops unique ideas (screenplay, screenplay music, etc.) to be creative both individually and in groups. Survey results showed that the video production process helps students understand the need for greater empathy online. They believed that the video project provided them with many unique learning opportunities to explore an empathetical perspective to their online habits. As students grow with digital tools and actively participate in the digital domain, these findings suggest that teaching students about important social concerns should begin with digital empathy. This data also supports the effectiveness of the integration of video production projects within the EFL class. The paper concludes with a discussion on future educational implications. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Access URL: | https://www.learntechlib.org/primary/p/220338/ |
| Accession Number: | EJ1341571 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1341571 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Developing Empathy in the Digital Age: Filmmaking Projects in the Japanese Context – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Christopher%2C+Adam%22">Christopher, Adam</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Interactive+Learning+Research%22"><i>Journal of Interactive Learning Research</i></searchLink>. Aug 2021 32(3):227-244. – Name: Avail Label: Availability Group: Avail Data: Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 18 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Film+Production%22">Film Production</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Mediated+Communication%22">Computer Mediated Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Technology%22">Information Technology</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22College+Freshmen%22">College Freshmen</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Japan%22">Japan</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1093-023X – Name: Abstract Label: Abstract Group: Ab Data: As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion prompts given to Japanese university students over a 14-week semester. The project focused on the art of filmmaking and develops unique ideas (screenplay, screenplay music, etc.) to be creative both individually and in groups. Survey results showed that the video production process helps students understand the need for greater empathy online. They believed that the video project provided them with many unique learning opportunities to explore an empathetical perspective to their online habits. As students grow with digital tools and actively participate in the digital domain, these findings suggest that teaching students about important social concerns should begin with digital empathy. This data also supports the effectiveness of the integration of video production projects within the EFL class. The paper concludes with a discussion on future educational implications. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2022 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://www.learntechlib.org/primary/p/220338/" linkWindow="_blank">https://www.learntechlib.org/primary/p/220338/</link> – Name: AN Label: Accession Number Group: ID Data: EJ1341571 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 227 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Video Technology Type: general – SubjectFull: Film Production Type: general – SubjectFull: Computer Mediated Communication Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Information Technology Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: College Freshmen Type: general – SubjectFull: Creativity Type: general – SubjectFull: Japan Type: general Titles: – TitleFull: Developing Empathy in the Digital Age: Filmmaking Projects in the Japanese Context Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Christopher, Adam IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Type: published Y: 2021 Identifiers: – Type: issn-print Value: 1093-023X Numbering: – Type: volume Value: 32 – Type: issue Value: 3 Titles: – TitleFull: Journal of Interactive Learning Research Type: main |
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