Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia

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Bibliographic Details
Title: Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
Language: English
Authors: Backman, Ylva (ORCID 0000-0002-9511-0354), Gardelli, Viktor (ORCID 0000-0001-6252-4000), Parnes, Peter (ORCID 0000-0002-4279-5396)
Source: Designs for Learning. 2022 14(1):46-51.
Availability: Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu
Peer Reviewed: Y
Page Count: 6
Publication Date: 2022
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Aphasia, Computer Games, Handheld Devices, Telecommunications, Communication Skills, Persuasive Discourse, Head Injuries, Brain, Neurological Impairments, Program Effectiveness
ISSN: 2001-7480
Abstract: In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions.
Abstractor: As Provided
Entry Date: 2022
Accession Number: EJ1349320
Database: ERIC
Description
Abstract:In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions.
ISSN:2001-7480