Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
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| Title: | Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
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| Language: | English |
| Authors: | Backman, Ylva (ORCID |
| Source: | Designs for Learning. 2022 14(1):46-51. |
| Availability: | Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu |
| Peer Reviewed: | Y |
| Page Count: | 6 |
| Publication Date: | 2022 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Aphasia, Computer Games, Handheld Devices, Telecommunications, Communication Skills, Persuasive Discourse, Head Injuries, Brain, Neurological Impairments, Program Effectiveness |
| ISSN: | 2001-7480 |
| Abstract: | In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. |
| Abstractor: | As Provided |
| Entry Date: | 2022 |
| Accession Number: | EJ1349320 |
| Database: | ERIC |
| Abstract: | In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. |
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| ISSN: | 2001-7480 |