Leveling up Sport Management Education: Gamification in the Classroom

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Bibliographic Details
Title: Leveling up Sport Management Education: Gamification in the Classroom
Language: English
Authors: Duguay, Ashley M. (ORCID 0000-0003-2773-6141), Shipherd, Amber M. (ORCID 0000-0003-3505-5004), LeCrom, Carrie, Goebert, Chad (ORCID 0000-0002-8105-534X)
Source: Sport Management Education Journal. Apr 2023 17(1):63-73.
Availability: Human Kinetics, Inc. 1607 North Market Street, Champaign, IL 61820. Tel: 800-474-4457; Fax: 217-351-1549; e-mail: info@hkusa.com; Web site: https://journals.humankinetics.com/view/journals/smej/smej-overview.xml
Peer Reviewed: Y
Page Count: 11
Publication Date: 2023
Document Type: Journal Articles
Reports - Evaluative
Education Level: Higher Education
Postsecondary Education
Descriptors: Athletics, Business Administration Education, Gamification, Distance Education, Graduate Study, Learning Motivation, Psychological Needs, Authentic Learning, Sport Psychology, Cooperative Learning, Feedback (Response), Course Organization, Curriculum Design
DOI: 10.1123/smej.2021-0019
ISSN: 1938-6974
2163-2367
Abstract: In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning to active and motivated learning, this essay draws on theoretical and applied insight to provide sport management educators with actionable information related to gamification. In educational contexts, gamification involves using game elements such as narratives, teams, and badges in the classroom as a way to support students' intrinsic motivation and basic psychological needs (i.e., autonomy, competence, relatedness). This essay presents a case for gamification as a high-impact pedagogical approach that can help sport management educators replicate the global, complicated, and dynamic nature of the sport industry, thus creating more authentic, engaging, and influential experiences for students. Accordingly, this essay outlines gamification in education, discusses game elements and design, and provides a thorough description of a gamified sport psychology course. It concludes with future considerations and key takeaways for sport management educators.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1391248
Database: ERIC
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Description
Abstract:In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning to active and motivated learning, this essay draws on theoretical and applied insight to provide sport management educators with actionable information related to gamification. In educational contexts, gamification involves using game elements such as narratives, teams, and badges in the classroom as a way to support students' intrinsic motivation and basic psychological needs (i.e., autonomy, competence, relatedness). This essay presents a case for gamification as a high-impact pedagogical approach that can help sport management educators replicate the global, complicated, and dynamic nature of the sport industry, thus creating more authentic, engaging, and influential experiences for students. Accordingly, this essay outlines gamification in education, discusses game elements and design, and provides a thorough description of a gamified sport psychology course. It concludes with future considerations and key takeaways for sport management educators.
ISSN:1938-6974
2163-2367
DOI:10.1123/smej.2021-0019