Leveling up Sport Management Education: Gamification in the Classroom
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| Title: | Leveling up Sport Management Education: Gamification in the Classroom |
|---|---|
| Language: | English |
| Authors: | Duguay, Ashley M. (ORCID |
| Source: | Sport Management Education Journal. Apr 2023 17(1):63-73. |
| Availability: | Human Kinetics, Inc. 1607 North Market Street, Champaign, IL 61820. Tel: 800-474-4457; Fax: 217-351-1549; e-mail: info@hkusa.com; Web site: https://journals.humankinetics.com/view/journals/smej/smej-overview.xml |
| Peer Reviewed: | Y |
| Page Count: | 11 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Evaluative |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Athletics, Business Administration Education, Gamification, Distance Education, Graduate Study, Learning Motivation, Psychological Needs, Authentic Learning, Sport Psychology, Cooperative Learning, Feedback (Response), Course Organization, Curriculum Design |
| DOI: | 10.1123/smej.2021-0019 |
| ISSN: | 1938-6974 2163-2367 |
| Abstract: | In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning to active and motivated learning, this essay draws on theoretical and applied insight to provide sport management educators with actionable information related to gamification. In educational contexts, gamification involves using game elements such as narratives, teams, and badges in the classroom as a way to support students' intrinsic motivation and basic psychological needs (i.e., autonomy, competence, relatedness). This essay presents a case for gamification as a high-impact pedagogical approach that can help sport management educators replicate the global, complicated, and dynamic nature of the sport industry, thus creating more authentic, engaging, and influential experiences for students. Accordingly, this essay outlines gamification in education, discusses game elements and design, and provides a thorough description of a gamified sport psychology course. It concludes with future considerations and key takeaways for sport management educators. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1391248 |
| Database: | ERIC |
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| Abstract: | In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning to active and motivated learning, this essay draws on theoretical and applied insight to provide sport management educators with actionable information related to gamification. In educational contexts, gamification involves using game elements such as narratives, teams, and badges in the classroom as a way to support students' intrinsic motivation and basic psychological needs (i.e., autonomy, competence, relatedness). This essay presents a case for gamification as a high-impact pedagogical approach that can help sport management educators replicate the global, complicated, and dynamic nature of the sport industry, thus creating more authentic, engaging, and influential experiences for students. Accordingly, this essay outlines gamification in education, discusses game elements and design, and provides a thorough description of a gamified sport psychology course. It concludes with future considerations and key takeaways for sport management educators. |
|---|---|
| ISSN: | 1938-6974 2163-2367 |
| DOI: | 10.1123/smej.2021-0019 |