Teaching Virtual Production: The Challenges of Developing a Formal Curriculum

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Bibliographic Details
Title: Teaching Virtual Production: The Challenges of Developing a Formal Curriculum
Language: English
Authors: Alex Boutellier (ORCID 0000-0002-9172-667X), Panos Raptis (ORCID 0009-0002-8867-2954)
Source: Film Education Journal. 2023 6(2):69-81.
Availability: UCL Press. University College London, Gower Street, London WC1E 6BT; e-mail: uclpresspublishing@ucl.ac.uk; Web site: https://www.uclpress.co.uk/pages/film-education-journal
Peer Reviewed: Y
Page Count: 13
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Foreign Countries, College Students, Film Production, Curriculum Design, Job Skills, Labor Needs, Film Study, Partnerships in Education, Visual Arts, Technological Advancement, Teaching Methods, Training Methods
Geographic Terms: United Kingdom (London)
ISSN: 2515-7086
Abstract: In this article, we explore how the recent proliferation of the virtual production stage with its promise of real-time visual effects has not only changed the working environment of the film studio, but also introduced an urgent need for new training and teaching approaches -- not only for current and future film students, but also for educators and practitioners. This case study examines a research project involving students from Ravensbourne University London, UK, in collaboration with industry partner Mo-Sys Engineering, a leading manufacturer of virtual production solutions. The complex demands of new, multidisciplinary job roles in virtual production have created a skills shortage in the UK film and television industry. We illustrate the challenges of training not only film students but also educators for a continually changing workplace dominated by disruptive technologies and shifting skill sets.
Abstractor: As Provided
Entry Date: 2023
Accession Number: EJ1404179
Database: ERIC
Description
Abstract:In this article, we explore how the recent proliferation of the virtual production stage with its promise of real-time visual effects has not only changed the working environment of the film studio, but also introduced an urgent need for new training and teaching approaches -- not only for current and future film students, but also for educators and practitioners. This case study examines a research project involving students from Ravensbourne University London, UK, in collaboration with industry partner Mo-Sys Engineering, a leading manufacturer of virtual production solutions. The complex demands of new, multidisciplinary job roles in virtual production have created a skills shortage in the UK film and television industry. We illustrate the challenges of training not only film students but also educators for a continually changing workplace dominated by disruptive technologies and shifting skill sets.
ISSN:2515-7086