Teaching Virtual Production: The Challenges of Developing a Formal Curriculum
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| Title: | Teaching Virtual Production: The Challenges of Developing a Formal Curriculum |
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| Language: | English |
| Authors: | Alex Boutellier (ORCID |
| Source: | Film Education Journal. 2023 6(2):69-81. |
| Availability: | UCL Press. University College London, Gower Street, London WC1E 6BT; e-mail: uclpresspublishing@ucl.ac.uk; Web site: https://www.uclpress.co.uk/pages/film-education-journal |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, College Students, Film Production, Curriculum Design, Job Skills, Labor Needs, Film Study, Partnerships in Education, Visual Arts, Technological Advancement, Teaching Methods, Training Methods |
| Geographic Terms: | United Kingdom (London) |
| ISSN: | 2515-7086 |
| Abstract: | In this article, we explore how the recent proliferation of the virtual production stage with its promise of real-time visual effects has not only changed the working environment of the film studio, but also introduced an urgent need for new training and teaching approaches -- not only for current and future film students, but also for educators and practitioners. This case study examines a research project involving students from Ravensbourne University London, UK, in collaboration with industry partner Mo-Sys Engineering, a leading manufacturer of virtual production solutions. The complex demands of new, multidisciplinary job roles in virtual production have created a skills shortage in the UK film and television industry. We illustrate the challenges of training not only film students but also educators for a continually changing workplace dominated by disruptive technologies and shifting skill sets. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1404179 |
| Database: | ERIC |
| Abstract: | In this article, we explore how the recent proliferation of the virtual production stage with its promise of real-time visual effects has not only changed the working environment of the film studio, but also introduced an urgent need for new training and teaching approaches -- not only for current and future film students, but also for educators and practitioners. This case study examines a research project involving students from Ravensbourne University London, UK, in collaboration with industry partner Mo-Sys Engineering, a leading manufacturer of virtual production solutions. The complex demands of new, multidisciplinary job roles in virtual production have created a skills shortage in the UK film and television industry. We illustrate the challenges of training not only film students but also educators for a continually changing workplace dominated by disruptive technologies and shifting skill sets. |
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| ISSN: | 2515-7086 |