Designing and Evaluating an Augmented Reality System for an Engineering Drawing Course

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Bibliographic Details
Title: Designing and Evaluating an Augmented Reality System for an Engineering Drawing Course
Language: English
Authors: Ajay Shankar Tiwari, Kaushal Kumar Bhagat (ORCID 0000-0002-6861-6819), Georgios Lampropoulos
Source: Smart Learning Environments. 2024 11.
Availability: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 19
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: College Freshmen, Engineering Education, Physical Environment, Simulated Environment, Synthesis, Computer Simulation, Spatial Ability, Computer Graphics, Student Development, Learning Activities, Technology Uses in Education
DOI: 10.1186/s40561-023-00289-z
ISSN: 2196-7091
Abstract: Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning performance. In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students. The study included 392 first-year students from an engineering institution. The control group (N = 196) studied engineering drawing using traditional methods, whereas the experimental group (N = 196) used an AR-based engineering drawing application (EDINAR) to learn engineering drawing. One-way ANOVA was used to analyse the performances of both groups. The findings revealed that students studying engineering drawing with the help of EDINAR outperformed those using traditional approaches. In addition, we received positive feedback about the AR application from the experimental group about their learning experience. Based on these results, it is recommended to incorporate AR in engineering education to improve the learning performance and students' learning experience.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1405686
Database: ERIC
Description
Abstract:Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning performance. In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students. The study included 392 first-year students from an engineering institution. The control group (N = 196) studied engineering drawing using traditional methods, whereas the experimental group (N = 196) used an AR-based engineering drawing application (EDINAR) to learn engineering drawing. One-way ANOVA was used to analyse the performances of both groups. The findings revealed that students studying engineering drawing with the help of EDINAR outperformed those using traditional approaches. In addition, we received positive feedback about the AR application from the experimental group about their learning experience. Based on these results, it is recommended to incorporate AR in engineering education to improve the learning performance and students' learning experience.
ISSN:2196-7091
DOI:10.1186/s40561-023-00289-z