The Effect of Learner-Generated Digital Materials on Learners' Deep Learning Approach and Self-Efficacy
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| Title: | The Effect of Learner-Generated Digital Materials on Learners' Deep Learning Approach and Self-Efficacy |
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| Authors: | Enas Mohammad Alwafi (ORCID |
| Source: | Journal of Education and e-Learning Research. 2023 10(3):415-420. |
| Availability: | Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com |
| Peer Reviewed: | Y |
| Page Count: | 6 |
| Publication Date: | 2023 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Self Efficacy, Student Developed Materials, Computer Uses in Education, Learning, Undergraduate Students, Foreign Countries, Learning Strategies |
| Geographic Terms: | Saudi Arabia |
| Assessment and Survey Identifiers: | Study Process Questionnaire |
| ISSN: | 2518-0169 2410-9991 |
| Abstract: | This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26 students participated in the experiment group). A questionnaire was used to measure students' deep learning approach and self-efficacy. The study found that students in the experimental group improved their deep learning approach and self-efficacy more than students in the control group. Learner-generated digital materials can enhance students' learning experiences. This study contributes new knowledge about the methods by which learner-generated digital material can be used as a learning approach. It also provides insight on how digital tools can be used to support students learning. This study provides recommendations for employing learner-generated digital materials to engage students in the learning experience. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1408103 |
| Database: | ERIC |
| Abstract: | This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26 students participated in the experiment group). A questionnaire was used to measure students' deep learning approach and self-efficacy. The study found that students in the experimental group improved their deep learning approach and self-efficacy more than students in the control group. Learner-generated digital materials can enhance students' learning experiences. This study contributes new knowledge about the methods by which learner-generated digital material can be used as a learning approach. It also provides insight on how digital tools can be used to support students learning. This study provides recommendations for employing learner-generated digital materials to engage students in the learning experience. |
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| ISSN: | 2518-0169 2410-9991 |