The Effect of Learner-Generated Digital Materials on Learners' Deep Learning Approach and Self-Efficacy

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Bibliographic Details
Title: The Effect of Learner-Generated Digital Materials on Learners' Deep Learning Approach and Self-Efficacy
Authors: Enas Mohammad Alwafi (ORCID 0000-0002-7192-7757)
Source: Journal of Education and e-Learning Research. 2023 10(3):415-420.
Availability: Asian Online Journal Publishing Group. 244 Fifth Avenue Suite D42, New York, NY 10001. Fax: 212-591-6094; e-mail: info@asianonlinejournals.com; Web site: http://www.asianonlinejournals.com
Peer Reviewed: Y
Page Count: 6
Publication Date: 2023
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Self Efficacy, Student Developed Materials, Computer Uses in Education, Learning, Undergraduate Students, Foreign Countries, Learning Strategies
Geographic Terms: Saudi Arabia
Assessment and Survey Identifiers: Study Process Questionnaire
ISSN: 2518-0169
2410-9991
Abstract: This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26 students participated in the experiment group). A questionnaire was used to measure students' deep learning approach and self-efficacy. The study found that students in the experimental group improved their deep learning approach and self-efficacy more than students in the control group. Learner-generated digital materials can enhance students' learning experiences. This study contributes new knowledge about the methods by which learner-generated digital material can be used as a learning approach. It also provides insight on how digital tools can be used to support students learning. This study provides recommendations for employing learner-generated digital materials to engage students in the learning experience.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1408103
Database: ERIC
Description
Abstract:This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26 students participated in the experiment group). A questionnaire was used to measure students' deep learning approach and self-efficacy. The study found that students in the experimental group improved their deep learning approach and self-efficacy more than students in the control group. Learner-generated digital materials can enhance students' learning experiences. This study contributes new knowledge about the methods by which learner-generated digital material can be used as a learning approach. It also provides insight on how digital tools can be used to support students learning. This study provides recommendations for employing learner-generated digital materials to engage students in the learning experience.
ISSN:2518-0169
2410-9991