'You Can't Be Deadnamed in a Video Game': Transgender and Gender Diverse Adolescents' Use of Video Game Avatar Creation for Gender-Affirmation and Exploration

Saved in:
Bibliographic Details
Title: 'You Can't Be Deadnamed in a Video Game': Transgender and Gender Diverse Adolescents' Use of Video Game Avatar Creation for Gender-Affirmation and Exploration
Language: English
Authors: John L. McKenna (ORCID 0000-0003-0937-8299), Yu-Chi Wang, Coleen R. Williams, Kerry McGregor, Elizabeth R. Boskey (ORCID 0000-0002-4982-1323)
Source: Journal of LGBT Youth. 2024 21(1):29-49.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 21
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Descriptors: LGBTQ People, Sexual Identity, Adolescents, Video Games, Computer Simulation, Mental Health, Depression (Psychology), Self Concept, Discovery Processes
Geographic Terms: Massachusetts
DOI: 10.1080/19361653.2022.2144583
ISSN: 1936-1653
1936-1661
Abstract: Transgender and gender diverse (TGD) adolescents experience mental health challenges at higher rates than cisgender peers due to a combination of minority stress and gender dysphoria. Many TGD youth use video games to cope with stress and access informal networks of support. However, very little is known about the potential positive influence avatar customization has for this group of youth. To address this gap in the literature, in-depth, semi-structured qualitative interviews were conducted with ten TGD adolescents about their experiences with avatar customization. Thematic analysis revealed four primary themes including that: (1) video game avatar customization offers a low stakes environment for gender exploration; (2) avatars offer both internal and external validation of gender identity and transition goals; (3) avatars allow players to enact aspirational appearance goals; and (4) video games and avatars offer immersion and escapism for TGD adolescents. These novel findings underscore the range of positive impacts avatar customization can have for TGD adolescents, particularly for youth with gender dysphoria. Video game avatar customization can be a key part of the gender exploration and affirmation for some TGD adolescents.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1408957
Database: ERIC
Description
Abstract:Transgender and gender diverse (TGD) adolescents experience mental health challenges at higher rates than cisgender peers due to a combination of minority stress and gender dysphoria. Many TGD youth use video games to cope with stress and access informal networks of support. However, very little is known about the potential positive influence avatar customization has for this group of youth. To address this gap in the literature, in-depth, semi-structured qualitative interviews were conducted with ten TGD adolescents about their experiences with avatar customization. Thematic analysis revealed four primary themes including that: (1) video game avatar customization offers a low stakes environment for gender exploration; (2) avatars offer both internal and external validation of gender identity and transition goals; (3) avatars allow players to enact aspirational appearance goals; and (4) video games and avatars offer immersion and escapism for TGD adolescents. These novel findings underscore the range of positive impacts avatar customization can have for TGD adolescents, particularly for youth with gender dysphoria. Video game avatar customization can be a key part of the gender exploration and affirmation for some TGD adolescents.
ISSN:1936-1653
1936-1661
DOI:10.1080/19361653.2022.2144583