'You Can't Be Deadnamed in a Video Game': Transgender and Gender Diverse Adolescents' Use of Video Game Avatar Creation for Gender-Affirmation and Exploration
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| Title: | 'You Can't Be Deadnamed in a Video Game': Transgender and Gender Diverse Adolescents' Use of Video Game Avatar Creation for Gender-Affirmation and Exploration |
|---|---|
| Language: | English |
| Authors: | John L. McKenna (ORCID |
| Source: | Journal of LGBT Youth. 2024 21(1):29-49. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 21 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | LGBTQ People, Sexual Identity, Adolescents, Video Games, Computer Simulation, Mental Health, Depression (Psychology), Self Concept, Discovery Processes |
| Geographic Terms: | Massachusetts |
| DOI: | 10.1080/19361653.2022.2144583 |
| ISSN: | 1936-1653 1936-1661 |
| Abstract: | Transgender and gender diverse (TGD) adolescents experience mental health challenges at higher rates than cisgender peers due to a combination of minority stress and gender dysphoria. Many TGD youth use video games to cope with stress and access informal networks of support. However, very little is known about the potential positive influence avatar customization has for this group of youth. To address this gap in the literature, in-depth, semi-structured qualitative interviews were conducted with ten TGD adolescents about their experiences with avatar customization. Thematic analysis revealed four primary themes including that: (1) video game avatar customization offers a low stakes environment for gender exploration; (2) avatars offer both internal and external validation of gender identity and transition goals; (3) avatars allow players to enact aspirational appearance goals; and (4) video games and avatars offer immersion and escapism for TGD adolescents. These novel findings underscore the range of positive impacts avatar customization can have for TGD adolescents, particularly for youth with gender dysphoria. Video game avatar customization can be a key part of the gender exploration and affirmation for some TGD adolescents. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1408957 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1408957 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: 'You Can't Be Deadnamed in a Video Game': Transgender and Gender Diverse Adolescents' Use of Video Game Avatar Creation for Gender-Affirmation and Exploration – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22John+L%2E+McKenna%22">John L. McKenna</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0937-8299">0000-0003-0937-8299</externalLink>)<br /><searchLink fieldCode="AR" term="%22Yu-Chi+Wang%22">Yu-Chi Wang</searchLink><br /><searchLink fieldCode="AR" term="%22Coleen+R%2E+Williams%22">Coleen R. Williams</searchLink><br /><searchLink fieldCode="AR" term="%22Kerry+McGregor%22">Kerry McGregor</searchLink><br /><searchLink fieldCode="AR" term="%22Elizabeth+R%2E+Boskey%22">Elizabeth R. Boskey</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4982-1323">0000-0002-4982-1323</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+LGBT+Youth%22"><i>Journal of LGBT Youth</i></searchLink>. 2024 21(1):29-49. – Name: Avail Label: Availability Group: Avail Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 21 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22LGBTQ+People%22">LGBTQ People</searchLink><br /><searchLink fieldCode="DE" term="%22Sexual+Identity%22">Sexual Identity</searchLink><br /><searchLink fieldCode="DE" term="%22Adolescents%22">Adolescents</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+Health%22">Mental Health</searchLink><br /><searchLink fieldCode="DE" term="%22Depression+%28Psychology%29%22">Depression (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Concept%22">Self Concept</searchLink><br /><searchLink fieldCode="DE" term="%22Discovery+Processes%22">Discovery Processes</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Massachusetts%22">Massachusetts</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1080/19361653.2022.2144583 – Name: ISSN Label: ISSN Group: ISSN Data: 1936-1653<br />1936-1661 – Name: Abstract Label: Abstract Group: Ab Data: Transgender and gender diverse (TGD) adolescents experience mental health challenges at higher rates than cisgender peers due to a combination of minority stress and gender dysphoria. Many TGD youth use video games to cope with stress and access informal networks of support. However, very little is known about the potential positive influence avatar customization has for this group of youth. To address this gap in the literature, in-depth, semi-structured qualitative interviews were conducted with ten TGD adolescents about their experiences with avatar customization. Thematic analysis revealed four primary themes including that: (1) video game avatar customization offers a low stakes environment for gender exploration; (2) avatars offer both internal and external validation of gender identity and transition goals; (3) avatars allow players to enact aspirational appearance goals; and (4) video games and avatars offer immersion and escapism for TGD adolescents. These novel findings underscore the range of positive impacts avatar customization can have for TGD adolescents, particularly for youth with gender dysphoria. Video game avatar customization can be a key part of the gender exploration and affirmation for some TGD adolescents. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1408957 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1408957 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/19361653.2022.2144583 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 21 StartPage: 29 Subjects: – SubjectFull: LGBTQ People Type: general – SubjectFull: Sexual Identity Type: general – SubjectFull: Adolescents Type: general – SubjectFull: Video Games Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Mental Health Type: general – SubjectFull: Depression (Psychology) Type: general – SubjectFull: Self Concept Type: general – SubjectFull: Discovery Processes Type: general – SubjectFull: Massachusetts Type: general Titles: – TitleFull: 'You Can't Be Deadnamed in a Video Game': Transgender and Gender Diverse Adolescents' Use of Video Game Avatar Creation for Gender-Affirmation and Exploration Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: John L. McKenna – PersonEntity: Name: NameFull: Yu-Chi Wang – PersonEntity: Name: NameFull: Coleen R. Williams – PersonEntity: Name: NameFull: Kerry McGregor – PersonEntity: Name: NameFull: Elizabeth R. Boskey IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1936-1653 – Type: issn-electronic Value: 1936-1661 Numbering: – Type: volume Value: 21 – Type: issue Value: 1 Titles: – TitleFull: Journal of LGBT Youth Type: main |
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