The Impact of Educational Games on Learning Outcomes: Evidence from a Meta-Analysis
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| Title: | The Impact of Educational Games on Learning Outcomes: Evidence from a Meta-Analysis |
|---|---|
| Language: | English |
| Authors: | Jiaopin Ren (ORCID |
| Source: | International Journal of Game-Based Learning. 2024 14(1). |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/ |
| Peer Reviewed: | Y |
| Page Count: | 25 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research Information Analyses |
| Descriptors: | Educational Games, Gamification, Academic Achievement, Meta Analysis, Incentives, Motivation, Influences, Content Analysis |
| DOI: | 10.4018/IJGBL.336478 |
| ISSN: | 2155-6849 2155-6857 |
| Abstract: | The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification has a more positive influence on learning achievement and motivation compared to serious games. The analysis reveals that gamification demonstrates a stronger impact on extrinsic motivation than on intrinsic motivation. Serious games have a more positive effect on intrinsic motivation in comparison to extrinsic motivation. The overall outcome suggests that gamification has relatively stronger effects than serious games. While the impact on extrinsic motivation is more significant with both approaches, serious games excel in fostering intrinsic motivation. However, further research is recommended to investigate the specific mechanisms that drive these effects and to identify optimal strategies for implementing serious games and gamification in diverse educational settings. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1422348 |
| Database: | ERIC |
| Abstract: | The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification has a more positive influence on learning achievement and motivation compared to serious games. The analysis reveals that gamification demonstrates a stronger impact on extrinsic motivation than on intrinsic motivation. Serious games have a more positive effect on intrinsic motivation in comparison to extrinsic motivation. The overall outcome suggests that gamification has relatively stronger effects than serious games. While the impact on extrinsic motivation is more significant with both approaches, serious games excel in fostering intrinsic motivation. However, further research is recommended to investigate the specific mechanisms that drive these effects and to identify optimal strategies for implementing serious games and gamification in diverse educational settings. |
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| ISSN: | 2155-6849 2155-6857 |
| DOI: | 10.4018/IJGBL.336478 |