The Impact of Educational Games on Learning Outcomes: Evidence from a Meta-Analysis

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Bibliographic Details
Title: The Impact of Educational Games on Learning Outcomes: Evidence from a Meta-Analysis
Language: English
Authors: Jiaopin Ren (ORCID 0000-0001-8709-9928), Wei Xu (ORCID 0000-0002-7224-1116), Ziqing Liu (ORCID 0009-0007-8575-1012)
Source: International Journal of Game-Based Learning. 2024 14(1).
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Peer Reviewed: Y
Page Count: 25
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Information Analyses
Descriptors: Educational Games, Gamification, Academic Achievement, Meta Analysis, Incentives, Motivation, Influences, Content Analysis
DOI: 10.4018/IJGBL.336478
ISSN: 2155-6849
2155-6857
Abstract: The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification has a more positive influence on learning achievement and motivation compared to serious games. The analysis reveals that gamification demonstrates a stronger impact on extrinsic motivation than on intrinsic motivation. Serious games have a more positive effect on intrinsic motivation in comparison to extrinsic motivation. The overall outcome suggests that gamification has relatively stronger effects than serious games. While the impact on extrinsic motivation is more significant with both approaches, serious games excel in fostering intrinsic motivation. However, further research is recommended to investigate the specific mechanisms that drive these effects and to identify optimal strategies for implementing serious games and gamification in diverse educational settings.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1422348
Database: ERIC
Description
Abstract:The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification has a more positive influence on learning achievement and motivation compared to serious games. The analysis reveals that gamification demonstrates a stronger impact on extrinsic motivation than on intrinsic motivation. Serious games have a more positive effect on intrinsic motivation in comparison to extrinsic motivation. The overall outcome suggests that gamification has relatively stronger effects than serious games. While the impact on extrinsic motivation is more significant with both approaches, serious games excel in fostering intrinsic motivation. However, further research is recommended to investigate the specific mechanisms that drive these effects and to identify optimal strategies for implementing serious games and gamification in diverse educational settings.
ISSN:2155-6849
2155-6857
DOI:10.4018/IJGBL.336478