Experiencing Virtual Reality for Perspective-Taking of Blind and Visually Impaired Learners

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Title: Experiencing Virtual Reality for Perspective-Taking of Blind and Visually Impaired Learners
Language: English
Authors: Tania Heap, Regina Kaplan-Rakowski, Audon Archibald
Source: Educational Technology & Society. 2024 27(4):375-389.
Availability: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/
Peer Reviewed: Y
Page Count: 15
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Blindness, Technology Uses in Education, Empathy, Visual Impairments, Perspective Taking, Diversity, Inclusion, Equal Education, School Personnel, Employee Attitudes, College Students, Student Attitudes
ISSN: 1176-3647
1436-4522
Abstract: Understanding blindness or imagining being blind can be challenging for individuals without visual impairments. One of the affordances of high-immersion virtual reality (VR) is its ability to build empathy and facilitate perspective-taking. VR can be potent when providing narrative, experience-laden education that exposes users to ideas and settings that may be beyond their immediate reach. This paper reports on a pilot study based on a series of workshops conducted at a university intended to give participants the opportunity to experience a VR non-fiction story, documenting the experience of a man who became blind after years of deteriorating vision. The workshops intended to trigger participants' interest in VR technology and brainstorm ways that VR can address equity and inclusion of individuals with visual disabilities in education and the workforce. Findings from survey responses and group discussions of 34 workshop attendees revealed that participants' general empathy levels slightly increased after the VR experience. Participants' perceptions of blind people's productivity significantly increased following the VR experience, suggesting that immersive technology can be integrated in various educational and training settings to enhance empathy and understanding of the experiences of diverse populations, including populations that are underrepresented in higher education and the workforce. This pilot study is a stepping stone for a larger project aiming to confirm the preliminary findings and to derive more exhaustive recommendations for educators and educational policy makers to address inclusion of people with visual disabilities in education and the workforce.
Abstractor: As Provided
Entry Date: 2024
Access URL: https://www.j-ets.net/collection/published-issues/27_4
Accession Number: EJ1443465
Database: ERIC
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  Data: Experiencing Virtual Reality for Perspective-Taking of Blind and Visually Impaired Learners
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  Data: <searchLink fieldCode="AR" term="%22Tania+Heap%22">Tania Heap</searchLink><br /><searchLink fieldCode="AR" term="%22Regina+Kaplan-Rakowski%22">Regina Kaplan-Rakowski</searchLink><br /><searchLink fieldCode="AR" term="%22Audon+Archibald%22">Audon Archibald</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. 2024 27(4):375-389.
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  Data: International Forum of Educational Technology & Society. Available from: National Yunlin University of Science and Technology. No. 123, Section 3, Daxue Road, Douliu City, Yunlin County, Taiwan 64002. e-mail: journal.ets@gmail.com; Web site: https://www.j-ets.net/
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  Data: 1176-3647<br />1436-4522
– Name: Abstract
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  Data: Understanding blindness or imagining being blind can be challenging for individuals without visual impairments. One of the affordances of high-immersion virtual reality (VR) is its ability to build empathy and facilitate perspective-taking. VR can be potent when providing narrative, experience-laden education that exposes users to ideas and settings that may be beyond their immediate reach. This paper reports on a pilot study based on a series of workshops conducted at a university intended to give participants the opportunity to experience a VR non-fiction story, documenting the experience of a man who became blind after years of deteriorating vision. The workshops intended to trigger participants' interest in VR technology and brainstorm ways that VR can address equity and inclusion of individuals with visual disabilities in education and the workforce. Findings from survey responses and group discussions of 34 workshop attendees revealed that participants' general empathy levels slightly increased after the VR experience. Participants' perceptions of blind people's productivity significantly increased following the VR experience, suggesting that immersive technology can be integrated in various educational and training settings to enhance empathy and understanding of the experiences of diverse populations, including populations that are underrepresented in higher education and the workforce. This pilot study is a stepping stone for a larger project aiming to confirm the preliminary findings and to derive more exhaustive recommendations for educators and educational policy makers to address inclusion of people with visual disabilities in education and the workforce.
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
        StartPage: 375
    Subjects:
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Blindness
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Empathy
        Type: general
      – SubjectFull: Visual Impairments
        Type: general
      – SubjectFull: Perspective Taking
        Type: general
      – SubjectFull: Diversity
        Type: general
      – SubjectFull: Inclusion
        Type: general
      – SubjectFull: Equal Education
        Type: general
      – SubjectFull: School Personnel
        Type: general
      – SubjectFull: Employee Attitudes
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Student Attitudes
        Type: general
    Titles:
      – TitleFull: Experiencing Virtual Reality for Perspective-Taking of Blind and Visually Impaired Learners
        Type: main
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          Name:
            NameFull: Tania Heap
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            NameFull: Regina Kaplan-Rakowski
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            NameFull: Audon Archibald
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            – D: 01
              M: 01
              Type: published
              Y: 2024
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              Value: 1436-4522
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            – TitleFull: Educational Technology & Society
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