The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment
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| Title: | The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment |
|---|---|
| Language: | English |
| Authors: | Sabina Nowak, Regina Kaplan-Rakowski |
| Source: | International Journal on E-Learning. 2024 23(4):415-428. |
| Availability: | Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Relaxation Training, Computer Simulation, Video Technology, Learning Activities, Blended Learning, Second Language Learning, English (Second Language), Technology Integration, Well Being, Foreign Countries, College Students |
| Geographic Terms: | Poland |
| ISSN: | 1537-2456 1943-5932 |
| Abstract: | This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study explored the role of VR and video in augmenting emotional well-being, which is a key factor in maintaining engagement within blended learning environments. The pre- and post-activity SV measures revealed a slight, albeit not significant, increase in SV. Analysis of variance (ANOVA) results revealed that both VR and video had comparable effects on SV. While VR fosters more engaging and immersive language learning experiences than video, video remains a practical alternative that effectively supports learner SV, especially in resource-constrained educational settings. These findings have implications for integrating VR technology to provide emotional support for blended learning students. Such support is particularly important in the context of e-learning, in which the technology-driven nature of instruction frequently coincides with limited social interactions. Future research testing the long-term impact of VR and video on SV is necessary. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Access URL: | https://www.learntechlib.org/primary/p/225217/ |
| Accession Number: | EJ1457940 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1457940 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Sabina+Nowak%22">Sabina Nowak</searchLink><br /><searchLink fieldCode="AR" term="%22Regina+Kaplan-Rakowski%22">Regina Kaplan-Rakowski</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+on+E-Learning%22"><i>International Journal on E-Learning</i></searchLink>. 2024 23(4):415-428. – Name: Avail Label: Availability Group: Avail Data: Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Relaxation+Training%22">Relaxation Training</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Activities%22">Learning Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Blended+Learning%22">Blended Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Well+Being%22">Well Being</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Poland%22">Poland</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1537-2456<br />1943-5932 – Name: Abstract Label: Abstract Group: Ab Data: This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study explored the role of VR and video in augmenting emotional well-being, which is a key factor in maintaining engagement within blended learning environments. The pre- and post-activity SV measures revealed a slight, albeit not significant, increase in SV. Analysis of variance (ANOVA) results revealed that both VR and video had comparable effects on SV. While VR fosters more engaging and immersive language learning experiences than video, video remains a practical alternative that effectively supports learner SV, especially in resource-constrained educational settings. These findings have implications for integrating VR technology to provide emotional support for blended learning students. Such support is particularly important in the context of e-learning, in which the technology-driven nature of instruction frequently coincides with limited social interactions. Future research testing the long-term impact of VR and video on SV is necessary. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://www.learntechlib.org/primary/p/225217/" linkWindow="_blank">https://www.learntechlib.org/primary/p/225217/</link> – Name: AN Label: Accession Number Group: ID Data: EJ1457940 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1457940 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 415 Subjects: – SubjectFull: Relaxation Training Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Video Technology Type: general – SubjectFull: Learning Activities Type: general – SubjectFull: Blended Learning Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Technology Integration Type: general – SubjectFull: Well Being Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: College Students Type: general – SubjectFull: Poland Type: general Titles: – TitleFull: The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Sabina Nowak – PersonEntity: Name: NameFull: Regina Kaplan-Rakowski IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1537-2456 – Type: issn-electronic Value: 1943-5932 Numbering: – Type: volume Value: 23 – Type: issue Value: 4 Titles: – TitleFull: International Journal on E-Learning Type: main |
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