The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment

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Title: The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment
Language: English
Authors: Sabina Nowak, Regina Kaplan-Rakowski
Source: International Journal on E-Learning. 2024 23(4):415-428.
Availability: Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org
Peer Reviewed: Y
Page Count: 14
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities, Blended Learning, Second Language Learning, English (Second Language), Technology Integration, Well Being, Foreign Countries, College Students
Geographic Terms: Poland
ISSN: 1537-2456
1943-5932
Abstract: This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study explored the role of VR and video in augmenting emotional well-being, which is a key factor in maintaining engagement within blended learning environments. The pre- and post-activity SV measures revealed a slight, albeit not significant, increase in SV. Analysis of variance (ANOVA) results revealed that both VR and video had comparable effects on SV. While VR fosters more engaging and immersive language learning experiences than video, video remains a practical alternative that effectively supports learner SV, especially in resource-constrained educational settings. These findings have implications for integrating VR technology to provide emotional support for blended learning students. Such support is particularly important in the context of e-learning, in which the technology-driven nature of instruction frequently coincides with limited social interactions. Future research testing the long-term impact of VR and video on SV is necessary.
Abstractor: As Provided
Entry Date: 2025
Access URL: https://www.learntechlib.org/primary/p/225217/
Accession Number: EJ1457940
Database: ERIC
FullText Text:
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  Data: The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment
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  Data: <searchLink fieldCode="AR" term="%22Sabina+Nowak%22">Sabina Nowak</searchLink><br /><searchLink fieldCode="AR" term="%22Regina+Kaplan-Rakowski%22">Regina Kaplan-Rakowski</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22International+Journal+on+E-Learning%22"><i>International Journal on E-Learning</i></searchLink>. 2024 23(4):415-428.
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  Data: Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org
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  Data: <searchLink fieldCode="DE" term="%22Relaxation+Training%22">Relaxation Training</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Activities%22">Learning Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Blended+Learning%22">Blended Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Well+Being%22">Well Being</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Poland%22">Poland</searchLink>
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  Data: 1537-2456<br />1943-5932
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study explored the role of VR and video in augmenting emotional well-being, which is a key factor in maintaining engagement within blended learning environments. The pre- and post-activity SV measures revealed a slight, albeit not significant, increase in SV. Analysis of variance (ANOVA) results revealed that both VR and video had comparable effects on SV. While VR fosters more engaging and immersive language learning experiences than video, video remains a practical alternative that effectively supports learner SV, especially in resource-constrained educational settings. These findings have implications for integrating VR technology to provide emotional support for blended learning students. Such support is particularly important in the context of e-learning, in which the technology-driven nature of instruction frequently coincides with limited social interactions. Future research testing the long-term impact of VR and video on SV is necessary.
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 14
        StartPage: 415
    Subjects:
      – SubjectFull: Relaxation Training
        Type: general
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Video Technology
        Type: general
      – SubjectFull: Learning Activities
        Type: general
      – SubjectFull: Blended Learning
        Type: general
      – SubjectFull: Second Language Learning
        Type: general
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Technology Integration
        Type: general
      – SubjectFull: Well Being
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Poland
        Type: general
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      – TitleFull: The Impact of Relaxational Virtual Reality and Video Learning Activities on Subjective Vitality in a Blended Learning Environment
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            NameFull: Sabina Nowak
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            NameFull: Regina Kaplan-Rakowski
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              Type: published
              Y: 2024
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