Multisite Usability and Safety Trial of an Immersive Virtual Reality Implementation of a Work Organization System for Autistic Learners: Implications for Technology Design

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Bibliographic Details
Title: Multisite Usability and Safety Trial of an Immersive Virtual Reality Implementation of a Work Organization System for Autistic Learners: Implications for Technology Design
Language: English
Authors: Gerardo Herrera (ORCID 0000-0002-6855-0143), Lucía Vera, Patricia Pérez-Fuster, Arturo López-Fernández, Álvaro López, Ümit Savas-Taskesen, Nigel Newbutt
Source: Educational Technology Research and Development. 2025 73(1):541-565.
Availability: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 25
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Secondary Education
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation, Teaching Methods, Elementary School Students, Secondary School Students, Feasibility Studies, Usability, Technology Uses in Education, Design Requirements, Intellectual Disability, Educational Games
Geographic Terms: United Kingdom, Spain, Turkey
DOI: 10.1007/s11423-024-10422-5
ISSN: 1042-1629
1556-6501
Abstract: The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability. This study is a multi-site usability and safety trial examining an immersive VR implementation of the IWS co-designed with autistic pupils and their teachers from three educational centers in the UK, Spain, and Turkey. Twenty-one autistic students aged between 6 and 17 years were involved in the study, six of whom had an intellectual disability. The students tested a total of 164 customized tasks. All participants were able to finish all the tasks. No significant safety issues were identified. The student's average score on the SUS Usability Scale was 85.36 points. A linear regression analysis showed that autistic children with intellectual disability scored significantly lower on feasibility than children without intellectual disability (p < 0.01) across all locations. This study concluded that an immersive VR-IWS proved usable and safe for the 21 students. However, our findings highlight the need for further adaptations and further research on those with an intellectual disability before recommending universal use. Our findings also have implications for game design for learners with special educational needs.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1462565
Database: ERIC
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Description
Abstract:The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability. This study is a multi-site usability and safety trial examining an immersive VR implementation of the IWS co-designed with autistic pupils and their teachers from three educational centers in the UK, Spain, and Turkey. Twenty-one autistic students aged between 6 and 17 years were involved in the study, six of whom had an intellectual disability. The students tested a total of 164 customized tasks. All participants were able to finish all the tasks. No significant safety issues were identified. The student's average score on the SUS Usability Scale was 85.36 points. A linear regression analysis showed that autistic children with intellectual disability scored significantly lower on feasibility than children without intellectual disability (p < 0.01) across all locations. This study concluded that an immersive VR-IWS proved usable and safe for the 21 students. However, our findings highlight the need for further adaptations and further research on those with an intellectual disability before recommending universal use. Our findings also have implications for game design for learners with special educational needs.
ISSN:1042-1629
1556-6501
DOI:10.1007/s11423-024-10422-5