How Does the Mechanics of Competition and Collaboration Impact on Student's Flow Experience in a Gamified Educational Environment? An Experimental Study in Higher Education (Under Review)
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| Title: | How Does the Mechanics of Competition and Collaboration Impact on Student's Flow Experience in a Gamified Educational Environment? An Experimental Study in Higher Education (Under Review) |
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| Language: | English |
| Authors: | Alexandre Marinho, Ig Ibert Bittencourt, Diego Dermeval (ORCID |
| Source: | Technology, Knowledge and Learning. 2025 30(1):399-424. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 26 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Competition, Cooperation, Cooperative Learning, Learner Engagement, Gamification, Educational Environment, Higher Education, College Students, Perspective Taking, Interpersonal Competence, Computer Uses in Education, Educational Experiments, Student Satisfaction, Need Gratification |
| DOI: | 10.1007/s10758-024-09796-5 |
| ISSN: | 2211-1662 2211-1670 |
| Abstract: | The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students' flow experience, since Cooperation and collaboration significantly impact students' flow experience in various ways: (i) Social Engagement; (ii) Exchange of Ideas and Perspectives; (iii) Development of Social Skills; and (iv) Meaningful Learning. One hundred twenty-seven students participated in computer-supported learning sessions across four groups (Individual, In Group, Individual Competition, and Group Competition). we developed a gamified experimental system that included a question-and-answer section, followed by completing the DFS-2 questionnaire. Results show that competition and collaboration individually do not significantly influence flow experience, but their combined application within a gamified environment does. Integrating competition and collaboration optimizes students' flow experience, fostering immersion, engagement, and intrinsic motivation. Educators can create more engaging learning environments by leveraging cooperative gamification, leading to deep concentration and a heightened sense of gratification.Through this study, we aim to contribute to the existing body of knowledge on the effects of collaboration and competition in gamified educational environments, providing insights into how these elements impact students' flow experience. |
| Abstractor: | As Provided |
| Notes: | https://doi.org/10.7910/DVN/YVCZVK |
| Entry Date: | 2025 |
| Accession Number: | EJ1463010 |
| Database: | ERIC |
| Abstract: | The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students' flow experience, since Cooperation and collaboration significantly impact students' flow experience in various ways: (i) Social Engagement; (ii) Exchange of Ideas and Perspectives; (iii) Development of Social Skills; and (iv) Meaningful Learning. One hundred twenty-seven students participated in computer-supported learning sessions across four groups (Individual, In Group, Individual Competition, and Group Competition). we developed a gamified experimental system that included a question-and-answer section, followed by completing the DFS-2 questionnaire. Results show that competition and collaboration individually do not significantly influence flow experience, but their combined application within a gamified environment does. Integrating competition and collaboration optimizes students' flow experience, fostering immersion, engagement, and intrinsic motivation. Educators can create more engaging learning environments by leveraging cooperative gamification, leading to deep concentration and a heightened sense of gratification.Through this study, we aim to contribute to the existing body of knowledge on the effects of collaboration and competition in gamified educational environments, providing insights into how these elements impact students' flow experience. |
|---|---|
| ISSN: | 2211-1662 2211-1670 |
| DOI: | 10.1007/s10758-024-09796-5 |