An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills
Saved in:
| Title: | An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills |
|---|---|
| Language: | English |
| Authors: | Ching-Yi Chang (ORCID |
| Source: | Journal of Educational Computing Research. 2025 63(2):496-524. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 29 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research Tests/Questionnaires |
| Descriptors: | Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning, Cooperative Learning, Academic Achievement, Learning Motivation, Problem Solving, Skill Development, Teaching Methods, Game Based Learning, Nursing Education, Video Technology, Problem Based Learning, Nursing Students, Foreign Countries |
| Geographic Terms: | Taiwan |
| DOI: | 10.1177/07356331241302513 |
| ISSN: | 0735-6331 1541-4140 |
| Abstract: | Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape room-based computer-supported collaborative learning (ER-CSCL) approach to enhance students' learning outcomes in an obstetrics course. A quasi-experimental study involving 55 nursing students (28 in the experimental group and 27 in the control group) was conducted in a nursing school in northern Taiwan to compare the effectiveness of the ER-CSCL approach with the video-based learning method. The study assessed four key outcomes: learning achievement, collaboration awareness, learning motivation, and problem-solving skills. The results indicated that the ER-CSCL approach significantly outperformed the video-based learning method in terms of learning achievement, collaboration awareness, learning motivation, and problem-solving skills. In conclusion, this study demonstrates that integrating an interactive escape room online game-based learning tool with CSCL strategies effectively engages nursing students and enhances their learning outcomes. This innovative approach aligns with the goals of nursing education, proving a dynamic avenue for immersive learning and cultivating professional knowledge and practical skills among nursing students. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1468206 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1468206 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ching-Yi+Chang%22">Ching-Yi Chang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3146-2270">0000-0002-3146-2270</externalLink>)<br /><searchLink fieldCode="AR" term="%22Intan+Setiani%22">Intan Setiani</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-0733-217X">0009-0000-0733-217X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Jie+Chi+Yang%22">Jie Chi Yang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6265-1453">0000-0002-6265-1453</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Computing+Research%22"><i>Journal of Educational Computing Research</i></searchLink>. 2025 63(2):496-524. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 29 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research<br />Tests/Questionnaires – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Nursing+Education%22">Nursing Education</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Based+Learning%22">Problem Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Nursing+Students%22">Nursing Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/07356331241302513 – Name: ISSN Label: ISSN Group: ISSN Data: 0735-6331<br />1541-4140 – Name: Abstract Label: Abstract Group: Ab Data: Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape room-based computer-supported collaborative learning (ER-CSCL) approach to enhance students' learning outcomes in an obstetrics course. A quasi-experimental study involving 55 nursing students (28 in the experimental group and 27 in the control group) was conducted in a nursing school in northern Taiwan to compare the effectiveness of the ER-CSCL approach with the video-based learning method. The study assessed four key outcomes: learning achievement, collaboration awareness, learning motivation, and problem-solving skills. The results indicated that the ER-CSCL approach significantly outperformed the video-based learning method in terms of learning achievement, collaboration awareness, learning motivation, and problem-solving skills. In conclusion, this study demonstrates that integrating an interactive escape room online game-based learning tool with CSCL strategies effectively engages nursing students and enhances their learning outcomes. This innovative approach aligns with the goals of nursing education, proving a dynamic avenue for immersive learning and cultivating professional knowledge and practical skills among nursing students. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1468206 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1468206 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/07356331241302513 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 29 StartPage: 496 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Puzzles Type: general – SubjectFull: Computer Assisted Instruction Type: general – SubjectFull: Electronic Learning Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Academic Achievement Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Nursing Education Type: general – SubjectFull: Video Technology Type: general – SubjectFull: Problem Based Learning Type: general – SubjectFull: Nursing Students Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ching-Yi Chang – PersonEntity: Name: NameFull: Intan Setiani – PersonEntity: Name: NameFull: Jie Chi Yang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0735-6331 – Type: issn-electronic Value: 1541-4140 Numbering: – Type: volume Value: 63 – Type: issue Value: 2 Titles: – TitleFull: Journal of Educational Computing Research Type: main |
| ResultId | 1 |