An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills

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Title: An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills
Language: English
Authors: Ching-Yi Chang (ORCID 0000-0002-3146-2270), Intan Setiani (ORCID 0009-0000-0733-217X), Jie Chi Yang (ORCID 0000-0002-6265-1453)
Source: Journal of Educational Computing Research. 2025 63(2):496-524.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed: Y
Page Count: 29
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning, Cooperative Learning, Academic Achievement, Learning Motivation, Problem Solving, Skill Development, Teaching Methods, Game Based Learning, Nursing Education, Video Technology, Problem Based Learning, Nursing Students, Foreign Countries
Geographic Terms: Taiwan
DOI: 10.1177/07356331241302513
ISSN: 0735-6331
1541-4140
Abstract: Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape room-based computer-supported collaborative learning (ER-CSCL) approach to enhance students' learning outcomes in an obstetrics course. A quasi-experimental study involving 55 nursing students (28 in the experimental group and 27 in the control group) was conducted in a nursing school in northern Taiwan to compare the effectiveness of the ER-CSCL approach with the video-based learning method. The study assessed four key outcomes: learning achievement, collaboration awareness, learning motivation, and problem-solving skills. The results indicated that the ER-CSCL approach significantly outperformed the video-based learning method in terms of learning achievement, collaboration awareness, learning motivation, and problem-solving skills. In conclusion, this study demonstrates that integrating an interactive escape room online game-based learning tool with CSCL strategies effectively engages nursing students and enhances their learning outcomes. This innovative approach aligns with the goals of nursing education, proving a dynamic avenue for immersive learning and cultivating professional knowledge and practical skills among nursing students.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1468206
Database: ERIC
FullText Text:
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  Data: An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills
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  Data: <searchLink fieldCode="AR" term="%22Ching-Yi+Chang%22">Ching-Yi Chang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-3146-2270">0000-0002-3146-2270</externalLink>)<br /><searchLink fieldCode="AR" term="%22Intan+Setiani%22">Intan Setiani</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0000-0733-217X">0009-0000-0733-217X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Jie+Chi+Yang%22">Jie Chi Yang</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6265-1453">0000-0002-6265-1453</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Computing+Research%22"><i>Journal of Educational Computing Research</i></searchLink>. 2025 63(2):496-524.
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  Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
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  Data: Y
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  Data: 29
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  Data: 2025
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Puzzles%22">Puzzles</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+Achievement%22">Academic Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Nursing+Education%22">Nursing Education</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Based+Learning%22">Problem Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Nursing+Students%22">Nursing Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
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  Data: 10.1177/07356331241302513
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  Data: 0735-6331<br />1541-4140
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape room-based computer-supported collaborative learning (ER-CSCL) approach to enhance students' learning outcomes in an obstetrics course. A quasi-experimental study involving 55 nursing students (28 in the experimental group and 27 in the control group) was conducted in a nursing school in northern Taiwan to compare the effectiveness of the ER-CSCL approach with the video-based learning method. The study assessed four key outcomes: learning achievement, collaboration awareness, learning motivation, and problem-solving skills. The results indicated that the ER-CSCL approach significantly outperformed the video-based learning method in terms of learning achievement, collaboration awareness, learning motivation, and problem-solving skills. In conclusion, this study demonstrates that integrating an interactive escape room online game-based learning tool with CSCL strategies effectively engages nursing students and enhances their learning outcomes. This innovative approach aligns with the goals of nursing education, proving a dynamic avenue for immersive learning and cultivating professional knowledge and practical skills among nursing students.
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  Data: 2025
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  Label: Accession Number
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  Data: EJ1468206
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        Value: 10.1177/07356331241302513
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      – Text: English
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        PageCount: 29
        StartPage: 496
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Puzzles
        Type: general
      – SubjectFull: Computer Assisted Instruction
        Type: general
      – SubjectFull: Electronic Learning
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      – SubjectFull: Cooperative Learning
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      – SubjectFull: Learning Motivation
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      – SubjectFull: Problem Solving
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      – SubjectFull: Skill Development
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      – SubjectFull: Teaching Methods
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      – SubjectFull: Game Based Learning
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      – SubjectFull: Nursing Education
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      – SubjectFull: Video Technology
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      – SubjectFull: Problem Based Learning
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      – SubjectFull: Nursing Students
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      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills
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