Business as Usual? Drinking Games Participation before and during an Academic Pandemic (COVID-19) Year among University Students

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Bibliographic Details
Title: Business as Usual? Drinking Games Participation before and during an Academic Pandemic (COVID-19) Year among University Students
Language: English
Authors: Byron L. Zamboanga (ORCID 0000-0001-9763-2407), Banan Ramarushton, Heidemarie Blumenthal, Linda Thompson, Lindsay S. Ham (ORCID 0000-0002-2497-9263), John B. Bartholomew, Seth J. Schwartz, Audrey Harkness (ORCID 0000-0003-2290-9904), Kaveri Subrahmanyam, Patrick McClain, Pamela Regan, Minas Michikyan
Source: Journal of American College Health. 2025 73(4):1524-1531.
Availability: Taylor & Francis. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 8
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Drinking, Games, College Students, Alcohol Abuse, Student Behavior, COVID-19, Pandemics, Student Attitudes, Health, Self Efficacy, Health Behavior, At Risk Persons
DOI: 10.1080/07448481.2023.2301328
ISSN: 0744-8481
1940-3208
Abstract: Objective: A drinking game (DG) is a risky social drinking activity that is prevalent among university students and promotes rapid alcohol consumption. We examined university students' DG behaviors before and during the COVID-19 pandemic. Method: Students (N = 368; M[subscript age]=21.12; women = 72.6%; Hispanic = 44.7%) from seven universities completed an online survey in 2021 (spring/summer). Results: 57% played DGs in-person before the pandemic and continued to play during the pandemic. These students were less worried about their health/symptoms if they were to contract COVID-19, had lower confidence in wearing a mask properly/socially distancing while under the influence of alcohol, consumed more alcohol during the pandemic, and endorsed higher enhancement drinking motives than students who played DGs before but stopped playing during the pandemic (30%). Conclusions: College health practitioners could pay close attention to students who endorse high enhancement motives as they are susceptible to risky DG play.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1472789
Database: ERIC
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Abstract:Objective: A drinking game (DG) is a risky social drinking activity that is prevalent among university students and promotes rapid alcohol consumption. We examined university students' DG behaviors before and during the COVID-19 pandemic. Method: Students (N = 368; M[subscript age]=21.12; women = 72.6%; Hispanic = 44.7%) from seven universities completed an online survey in 2021 (spring/summer). Results: 57% played DGs in-person before the pandemic and continued to play during the pandemic. These students were less worried about their health/symptoms if they were to contract COVID-19, had lower confidence in wearing a mask properly/socially distancing while under the influence of alcohol, consumed more alcohol during the pandemic, and endorsed higher enhancement drinking motives than students who played DGs before but stopped playing during the pandemic (30%). Conclusions: College health practitioners could pay close attention to students who endorse high enhancement motives as they are susceptible to risky DG play.
ISSN:0744-8481
1940-3208
DOI:10.1080/07448481.2023.2301328