Business as Usual? Drinking Games Participation before and during an Academic Pandemic (COVID-19) Year among University Students
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| Title: | Business as Usual? Drinking Games Participation before and during an Academic Pandemic (COVID-19) Year among University Students |
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| Language: | English |
| Authors: | Byron L. Zamboanga (ORCID |
| Source: | Journal of American College Health. 2025 73(4):1524-1531. |
| Availability: | Taylor & Francis. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 8 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Drinking, Games, College Students, Alcohol Abuse, Student Behavior, COVID-19, Pandemics, Student Attitudes, Health, Self Efficacy, Health Behavior, At Risk Persons |
| DOI: | 10.1080/07448481.2023.2301328 |
| ISSN: | 0744-8481 1940-3208 |
| Abstract: | Objective: A drinking game (DG) is a risky social drinking activity that is prevalent among university students and promotes rapid alcohol consumption. We examined university students' DG behaviors before and during the COVID-19 pandemic. Method: Students (N = 368; M[subscript age]=21.12; women = 72.6%; Hispanic = 44.7%) from seven universities completed an online survey in 2021 (spring/summer). Results: 57% played DGs in-person before the pandemic and continued to play during the pandemic. These students were less worried about their health/symptoms if they were to contract COVID-19, had lower confidence in wearing a mask properly/socially distancing while under the influence of alcohol, consumed more alcohol during the pandemic, and endorsed higher enhancement drinking motives than students who played DGs before but stopped playing during the pandemic (30%). Conclusions: College health practitioners could pay close attention to students who endorse high enhancement motives as they are susceptible to risky DG play. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1472789 |
| Database: | ERIC |
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| Abstract: | Objective: A drinking game (DG) is a risky social drinking activity that is prevalent among university students and promotes rapid alcohol consumption. We examined university students' DG behaviors before and during the COVID-19 pandemic. Method: Students (N = 368; M[subscript age]=21.12; women = 72.6%; Hispanic = 44.7%) from seven universities completed an online survey in 2021 (spring/summer). Results: 57% played DGs in-person before the pandemic and continued to play during the pandemic. These students were less worried about their health/symptoms if they were to contract COVID-19, had lower confidence in wearing a mask properly/socially distancing while under the influence of alcohol, consumed more alcohol during the pandemic, and endorsed higher enhancement drinking motives than students who played DGs before but stopped playing during the pandemic (30%). Conclusions: College health practitioners could pay close attention to students who endorse high enhancement motives as they are susceptible to risky DG play. |
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| ISSN: | 0744-8481 1940-3208 |
| DOI: | 10.1080/07448481.2023.2301328 |