Enhancing Phonological Awareness Skills in Students with Intellectual Disability through Digital Gaming Intervention
Saved in:
| Title: | Enhancing Phonological Awareness Skills in Students with Intellectual Disability through Digital Gaming Intervention |
|---|---|
| Language: | English |
| Authors: | Özlem Altindag Kumas (ORCID |
| Source: | Journal of Computer Assisted Learning. 2025 41(3). |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 16 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education |
| Descriptors: | Phonological Awareness, Students with Disabilities, Game Based Learning, Video Games, Instructional Effectiveness, Elementary School Students, Young Children, Mild Intellectual Disability, Moderate Intellectual Disability, Skill Development, Program Effectiveness, Foreign Countries |
| Geographic Terms: | Turkey |
| DOI: | 10.1111/jcal.70038 |
| ISSN: | 0266-4909 1365-2729 |
| Abstract: | Background: Phonological awareness is the ability to identify and manipulate the sounds of language. This is a crucial skill for reading and spelling development. However, students with intellectual disabilities (ID) often have difficulties in acquiring phonological awareness skills. Objectives: This study aimed to assess the impact of a digital game-based Phonological Awareness Intervention (PAI) programme on phonological awareness skills of students with intellectual disabilities. Methods: This study used a single-subject design with a multiple baseline model and probe conditions across participants. The participants consisted of three students aged between 7 and 8 years who had been diagnosed with mild-to-moderate ID. The PAI programme was implemented using a digital game-based approach involving interactive activities and feedback. The implementation process was conducted in four phases: baseline, intervention, probe and maintenance phases. Students' phonological awareness skills were measured using standardised tests and observational checklists. Results and Conclusions: The PAI programme significantly improved phonological awareness skills of all three participants. These results highlight the effectiveness of the PAI programme in enhancing phonological awareness skills of students with intellectual disabilities. The digital game-based approach engaged and motivated students and facilitated their learning. The study also demonstrated the social validity of the PAI programme, as both students and their mothers expressed satisfaction and appreciation. This study suggests that digital games can be a useful tool for PAIs in students with intellectual disabilities. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1474538 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1474538 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Enhancing Phonological Awareness Skills in Students with Intellectual Disability through Digital Gaming Intervention – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Özlem+Altindag+Kumas%22">Özlem Altindag Kumas</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6104-2381">0000-0002-6104-2381</externalLink>)<br /><searchLink fieldCode="AR" term="%22Senay+Delimehmet+Dada%22">Senay Delimehmet Dada</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7412-5880">0000-0002-7412-5880</externalLink>)<br /><searchLink fieldCode="AR" term="%22Halime+Miray+Sümer+Dodur%22">Halime Miray Sümer Dodur</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1470-8195">0000-0002-1470-8195</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. 2025 41(3). – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 16 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Phonological+Awareness%22">Phonological Awareness</searchLink><br /><searchLink fieldCode="DE" term="%22Students+with+Disabilities%22">Students with Disabilities</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Young+Children%22">Young Children</searchLink><br /><searchLink fieldCode="DE" term="%22Mild+Intellectual+Disability%22">Mild Intellectual Disability</searchLink><br /><searchLink fieldCode="DE" term="%22Moderate+Intellectual+Disability%22">Moderate Intellectual Disability</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Turkey%22">Turkey</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jcal.70038 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909<br />1365-2729 – Name: Abstract Label: Abstract Group: Ab Data: Background: Phonological awareness is the ability to identify and manipulate the sounds of language. This is a crucial skill for reading and spelling development. However, students with intellectual disabilities (ID) often have difficulties in acquiring phonological awareness skills. Objectives: This study aimed to assess the impact of a digital game-based Phonological Awareness Intervention (PAI) programme on phonological awareness skills of students with intellectual disabilities. Methods: This study used a single-subject design with a multiple baseline model and probe conditions across participants. The participants consisted of three students aged between 7 and 8 years who had been diagnosed with mild-to-moderate ID. The PAI programme was implemented using a digital game-based approach involving interactive activities and feedback. The implementation process was conducted in four phases: baseline, intervention, probe and maintenance phases. Students' phonological awareness skills were measured using standardised tests and observational checklists. Results and Conclusions: The PAI programme significantly improved phonological awareness skills of all three participants. These results highlight the effectiveness of the PAI programme in enhancing phonological awareness skills of students with intellectual disabilities. The digital game-based approach engaged and motivated students and facilitated their learning. The study also demonstrated the social validity of the PAI programme, as both students and their mothers expressed satisfaction and appreciation. This study suggests that digital games can be a useful tool for PAIs in students with intellectual disabilities. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1474538 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1474538 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jcal.70038 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 16 Subjects: – SubjectFull: Phonological Awareness Type: general – SubjectFull: Students with Disabilities Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Video Games Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: Young Children Type: general – SubjectFull: Mild Intellectual Disability Type: general – SubjectFull: Moderate Intellectual Disability Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Turkey Type: general Titles: – TitleFull: Enhancing Phonological Awareness Skills in Students with Intellectual Disability through Digital Gaming Intervention Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Özlem Altindag Kumas – PersonEntity: Name: NameFull: Senay Delimehmet Dada – PersonEntity: Name: NameFull: Halime Miray Sümer Dodur IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 0266-4909 – Type: issn-electronic Value: 1365-2729 Numbering: – Type: volume Value: 41 – Type: issue Value: 3 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
| ResultId | 1 |