Children's Decisions about How to Negotiate a Virtual Reality Stepping Stones Task

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Bibliographic Details
Title: Children's Decisions about How to Negotiate a Virtual Reality Stepping Stones Task
Language: English
Authors: David C. Schwebel (ORCID 0000-0002-2141-8970), Ole Johan Sando, Ellen Beate Hansen Sandseter (ORCID 0000-0002-3315-6955), Rasmus Kleppe, Lise Storli
Source: Infant and Child Development. 2025 34(3).
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 9
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Descriptors: Children, Decision Making, Computer Simulation, Task Analysis, Navigation, Physical Environment, Individual Differences, Personality, Gender Differences, Child Development, Injuries, Playgrounds, Sensory Experience
DOI: 10.1002/icd.70020
ISSN: 1522-7227
1522-7219
Abstract: On a daily basis, children make decisions about how to negotiate their physical environment. Sometimes they engage in physical tasks that involve risk, requiring them to judge the safety of how to negotiate the environment safely. Individual differences in children's age, sex, physical size, and personality may impact those decisions. We used fully immersive virtual reality to assess 7-10-year-olds' (n = 393; mean age = 8.8 years, SD = 0.8; 50% female) behaviour while stepping across rocks to cross a simulated river. Children's self-reported thrill and intensity seeking (TIS) personality was also collected. Three outcomes were considered: rocks stepped on, time evaluating the crossing, and time crossing. On average, children used 5 of 7 rocks, spent 7.8 s assessing, and 18.7 s crossing, with substantial individual variations. Taller children crossed using fewer rocks, but this association was subsumed in multivariable models by male gender and higher TIS personality (e.g., [beta] = -5.2 and -2.6, respectively, predicting crossing time). Results have implications for child development theory, injury prevention, playground design, and parenting decisions.
Abstractor: As Provided
Notes: https://urldefense.com/v3/__https://zenodo.org/records/15145833__;!!N11eV2iwtfs!sYZ929StHyvNLjRVNjF6sFK2ko76gxebiYHh8HyrbknS23iZ1eY9weNCuNsvjYRj5OEGLwwMajeZ7mv_qsOczTh8d1MY$
Entry Date: 2025
Accession Number: EJ1475152
Database: ERIC
Description
Abstract:On a daily basis, children make decisions about how to negotiate their physical environment. Sometimes they engage in physical tasks that involve risk, requiring them to judge the safety of how to negotiate the environment safely. Individual differences in children's age, sex, physical size, and personality may impact those decisions. We used fully immersive virtual reality to assess 7-10-year-olds' (n = 393; mean age = 8.8 years, SD = 0.8; 50% female) behaviour while stepping across rocks to cross a simulated river. Children's self-reported thrill and intensity seeking (TIS) personality was also collected. Three outcomes were considered: rocks stepped on, time evaluating the crossing, and time crossing. On average, children used 5 of 7 rocks, spent 7.8 s assessing, and 18.7 s crossing, with substantial individual variations. Taller children crossed using fewer rocks, but this association was subsumed in multivariable models by male gender and higher TIS personality (e.g., [beta] = -5.2 and -2.6, respectively, predicting crossing time). Results have implications for child development theory, injury prevention, playground design, and parenting decisions.
ISSN:1522-7227
1522-7219
DOI:10.1002/icd.70020