Science Teacher Candidates' Views on Digital Game Addiction

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Bibliographic Details
Title: Science Teacher Candidates' Views on Digital Game Addiction
Language: English
Authors: Merve Nur Durmus (ORCID 0009-0005-3096-9191), Mustafa Metin (ORCID 0000-0002-6936-510X), Neslihan Durmus (ORCID 0009-0002-1687-8080)
Source: International Journal of Education in Mathematics, Science and Technology. 2025 13(2):384-406.
Availability: International Journal of Education in Mathematics, Science and Technology. Necmettin Erbakan University, Ahmet Kelesoglu Education Faculty, Meram, Konya, 42090, Turkey. e-mail: ijermst@gmail.com; Web site: https://www.ijemst.net/index.php/ijemst/index
Peer Reviewed: Y
Page Count: 24
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Higher Education
Postsecondary Education
Descriptors: Preservice Teachers, Science Teachers, Student Attitudes, Video Games, Computer Games, Addictive Behavior, Individual Characteristics, Antisocial Behavior, Psychological Patterns, Foreign Countries, Self Concept
Geographic Terms: Turkey
ISSN: 2147-611X
Abstract: This research was carried out to determine the opinions of science teacher candidates about digital game addiction. For this reason, the phenomenology method which one of the qualitative research methods, was used. The sample of this study consists of 5 science teacher candidates studying at different universities in the 2022-2023 academic year. Criterion sampling method was used when determining the participants. A semi-structured interview form develop by the researcher was used as a data collection tool in the study. The data obtained from the interview form was analyzed using the content analysis method. Through the interviews, it was concluded that the participants saw digital game addiction as constantly playing games, escaping from daily life and moving to the next level. In addition, it has been determined that individuals with digital game addiction display angry and antisocial characteristics. For this reason, it has been suggested to develop games that will make individuals less angry and socialize, and to conduct studies on the effectiveness of these games.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1475546
Database: ERIC
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